The 9 Tails Fox
| Release Date: | December 14th, 2011 |
| Cost: | 6300 975  |
| Attributes: | Assassin, Mage, Ranged |
| Resource: | Mana |
Statistics
| Health: | 380 (+80) |
| HP Regen: | 5.5 (+0.6) |
| Mana: | 230 (+50) |
| Mana Regen: | 6.25 (+0.6) |
| Move Speed: | 330 |
| Attack Damage: | 50 (+3) |
| Attack Speed: | 0.668 (+2%) |
| Range: | 550 |
| Armor: | 11 (+3.5) |
| Magic Resist: | 30 (+0) |
Ahri, the 9 Tails Fox is a mobile ranged AP Carry who utilizes skill shots and dashes to assassinate enemies with high bursts of damage. Ahri's gameplay centres around her ultimate, Spirit Rush, which provides her with massive reach, enabling Ahri to dash in and out of battle, pouncing on priority targets at the most opportune moments. She is typically found as a solo mid carry, benefits greatly from the Ancient Golem buff, and persists as a strong threat to enemy carries throughout the game.
[edit] Description
| Lore:
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Unlike other foxes that roamed the woods of southern Ionia, Ahri had always felt a strange connection to the magical world around her; a connection that was somehow incomplete. Deep inside, she felt the skin she had been born into was an ill fit for her and dreamt of one day becoming human. Her goal seemed forever out of reach, until she happened upon the wake of a human battle. It was a grisly scene, the land obscured by the forms of wounded and dying soldiers. She felt drawn to one: a robed man encircled by a waning field of magic whose life was quickly slipping away. She approached him and something deep inside of her triggered, reaching out to the man in a way she couldn't understand. His life essence poured into her, carried on invisible strands of magic. The sensation was intoxicating and overwhelming. As her reverie faded, she was delighted to discover that she had changed. Her sleek white fur had receded and her body was long and lithe - the shape of the humans who lay scattered about her.
However, though she appeared human, she knew that in truth the transformation was incomplete. A cunning creature, she adapted herself to the customs of human society and used her profound gift of beauty to attract unsuspecting men. She could consume their life essences when they were under the spell of her seductive charms. Feeding on their desires brought her closer to her dream, but as she took more lives, a strange sense of regret began to well within her. She had reservations about actions which never troubled her as a fox. She realized that she could not overcome the pangs of her evolving morality. In search of a solution, Ahri found the Institute of War, home of the most gifted mages on Runeterra. They offered her a chance to attain her humanity without further harm through service in the League of Legends.
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"Mercy is a human luxury... and responsibility."
- Ahri
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[edit] Abilities
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| (Innate) Ahri gains a charge of Essence Theft whenever one of her spells hits an enemy (maximum of 3 charges per spell). Upon reaching 9 charges, Ahri's next spell has 35% bonus Spell Vamp.
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| (Active) Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.
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| Cooldown: 7 seconds
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| Range: 880
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| Cost: 70 / 75 / 80 / 85 / 90 mana
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Magic Damage: 40 / 65 / 90 / 115 / 140 (+0.33 per ability power)
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True Damage: 40 / 65 / 90 / 115 / 140 (+0.33 per ability power)
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| (Active) Ahri releases three fox-fires, which after a short delay lock on and attack nearby enemies, prioritizing champions. Additional fox-fires that hit the same target will only deal 50% damage.
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| Cooldown: 9 / 8 / 7 / 6 / 5 seconds
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| Range: 800
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| Cost: 60 mana
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Magic Damage: 40 / 65 / 90 / 115 / 140 (+0.4 per Ability Power)
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Maximum Damage to the Same Target: 80 / 130 / 180 / 230 / 280 (+0.8 per Ability Power)
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| (Active) Ahri blows a kiss in a line that damages and charms the first enemy it encounters, causing them to walk harmlessly towards her. Enemies are slowed by 50% for the duration.
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| Cooldown: 12 seconds
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| Range: 975
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| Cost: 50 / 65 / 80 / 95 / 110 mana
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| Duration: 1 / 1.25 / 1.5 / 1.75 / 2 seconds
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Magic Damage: 60 / 90 / 120 / 150 / 180 (+0.35 per Ability Power)
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| (Active): Ahri dashes towards the cursor and fires three essence bolts, dealing magic damage to up to 3 nearby enemies, prioritizing champions. In the next 10 seconds, Spirit Rush can be cast two additional times before going on cooldown. Each enemy can only be hit once per dash.
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| Cooldown: 110 / 95 / 80 seconds
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| Range: 450
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| Essence Bolt Range: 550
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| Cost: 100 mana
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Magic Damage Per Bolt: 85 / 125 / 165 (+0.35 per Ability Power)
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Magic Damage Per Bolt to the Same Target: 255 / 375 / 495 (+1.05 per Ability Power)
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[edit] Competitive Usage
[edit] Patch History
v1.0.0.152
- Base Movement Speed increased by 25.
v1.0.0.142
- Essence Theft will no longer occasionally allow Ahri to spell vamp off more than one spell
- Spirit Rush's damage now matches the tooltip
- Updated tooltips
v1.0.0.140b
- Fox-Fire
- Damage reduced at later ranks to 40 / 65 / 90 / 115 / 140 form 40 / 70 / 100 / 130 / 160
- Ability power ratio increased to 0.4 from 0.375
- Spirit Rush
- Damage reduced to 85 / 125 / 165 from 100 / 140 / 180
- Ability power ratio increased to 0.35 from 0.3
v1.0.0.134
- Spirit Rush
- The allied ultimate HUD indicator will now remain green until all 3 spell casts are used
- Cooldown between casts increased to 1 second from 0.75
- Cooldown increased to 110 / 95 / 80 seconds from 90 / 80 / 70
v1.0.0.132
- Orb of Deception mana cost increased to 70 / 75 / 80 / 85 / 90 from 60 / 65 / 70 / 75 / 80
- Spirit Rush cooldown increased to 90 / 80 / 70 seconds from 80 / 70 / 60
v1.0.0.131
Ahri released
[edit] External links
[edit] Articles
[edit] Videos
[edit] Gallery
Dynasty Ahri - 975 
Chinese Art for Dynasty Ahri
Midnight Ahri - 975 
Firefox Ahri - 975 
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