The Sheriff of Piltover
| Release Date: | January 4th, 2011 |
| Cost: | 4800 880  |
| Attributes: | Ranged, Carry |
| Resource: | Mana |
Statistics
| Health: | 390 (+80) |
| HP Regen: | 4.75 (+0.55) |
| Mana: | 255 (+35) |
| Mana Regen: | 6.5 (+0.55) |
| Move Speed: | 325 |
| Attack Damage: | 47 (+3) |
| Attack Speed: | 0.625 (+4.0%) |
| Range: | 650 |
| Armor: | 13 (+3.5) |
| Magic Resist: | 30 (+0) |
Caitlyn, The Sheriff of Piltover is a Ranged AD Carry who his high range and is able to snipe her opponents from long distances with her ultimate Ace in the Hole. Her long range allows her to poke her opponents while being relatively safe. She is primarily found in duo bottom lane due to her ability to punish enemy AD carries safely while being able to farm up for late game.
[edit] Description
| Lore:
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One of the reasons Piltover is known as the City of Progress is because it has an extraordinarily low crime rate. This hasn't always been the case; brigands and thieves of all sorts used to find the city-state an ideal mark for plunder, primarily due to the valuable resources it imports to fuel its techmaturgical research. Some even theorize that it would have fallen long ago to the chaos of organized crime if not for Caitlyn, the Sheriff of Piltover. Born the daughter of a wealthy statesman and a pioneering hextech researcher, Caitlyn discovered her natural gift for investigation when, at age 14, her father was assaulted and robbed on his way home. She snuck out of her house that night with her father's rifle and tracked down the muggers from the crime scene. At first, her parents did their best to discourage her from such risky hobbies, but she was incorrigible. Wishing to protect her daughter in the only way she knew how, Caitlyn's mother began outfitting her with techmaturgical devices tailored to her sleuthing needs.
Caitlyn quickly gained notoriety, both because she was single handedly defeating crime in Piltover and also because she soon developed into a ravishing beauty. She never backed down from a case or a challenge, and she was one of the sharpest shots in the city-state. Her services were soon requested by Demacia to help track down a mysterious outlaw who had begun committing high-profile heists. The bandit, who always left a card with an ornate 'C' at the scene of the crime, became Caitlyn's arch-nemesis. To this day, Caitlyn still searches for this cat burglar, and the chase has led her all across Valoran. She has joined the League to hone her skills and gain the influence necessary to track down the only quarry that has managed to evade her.
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"Go ahead, run. I'll give you a five minute head start."
- Caitlyn, from her book 'Willing Apprehension'.
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[edit] Abilities
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| (Innate) Every 8th / 7th / 6th auto-attack is enhanced to be a headshot, dealing 150% damage to a champion or 250% damage to a minion or monster. Attacks from brush increase the attack counter by two instead of one.
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| (Active) Caitlyn revs up her rifle for 1 second to unleash a penetrating shot in a line which will deal physical damage to all targets hits. It will deal 10% less damage for each subsequent target hit, down to a minimum of 50% damage dealt.
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| Range: 1300
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| Cost: 50 / 60 / 70 / 80 / 90 mana
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| Cooldown: 10 / 9 / 8 / 7 / 6 seconds
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Physical Damage: 20 / 60 / 100 / 140 / 180 (+1.3 per attack damage)
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Minimum Physical Damage: 24 / 40 / 56 / 72 (+0.52 per attack damage)
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| (Active) Caitlyn sets a trap at the target nearby location. The trap triggers when a champion walks over it. This trap is visible to both allies and enemies. When sprung, the trap immobilizes the champion for 1.5 seconds, dealing magic damage over the duration and additionally revealing the target for 9 seconds. Caitlyn can set up to 3 traps and they last 4 minutes. When she sets a trap once the cap has been reached, the oldest trap will deactivate itself.
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| Cost: 50 mana
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| Placement Range: 800
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| Activation Range: 135
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| Cooldown: 20 / 17 / 14 / 11 / 8 seconds
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Total Magic Damage: 80 / 130 / 180 / 230 / 280 (+0.6 per ability power)
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| (Active) Caitlyn fires a heavy net in front of her, knocking herself back in the opposite direction. The net will slow down the first target hit by 50% and will deal magic damage to it.
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| Cost: 75 mana
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| Range: 1000
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| Knockback Distance: 400
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| Cooldown: 18 / 16 / 14 / 12 / 10 seconds
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| Magic Damage: 80 / 130 / 180 / 230 / 280 (+0.8 per ability power)
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| Slow Duration: 1 / 1.25 / 1.5 / 1.75 / 2 seconds
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| (Active) Caitlyn marks an enemy champion at a huge range and channels for 2 seconds to line up the perfect shot, providing vision of the target for the duration. She then fires the projectile to deal massive physical damage. Enemy champions can intercept the bullet for their ally.
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| Cost: 100 mana
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| Projectile Speed: 3200
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| Channel Time: 1 second
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| Cooldown: 90 / 75 / 60 seconds
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| Range: 2,000 / 2,500 / 3,000
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Physical Damage: 250 / 475 / 700 (+2.0 per bonus attack damage)
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[edit] Competitive Usage
[edit] Patch History
v3.07
Caitlyn was crowding out a lot of other AD champions with her potent siege capabilities and strong lane trading potential. We wanted to highlight her weakness to extended trades as a sniper by reducing her base attack speed.
Additionally, by removing the accrual of headshot stacks when attacking turrets, it'll be a little more difficult for Caitlyn to perpetually siege towers in early game while zoning out enemies with the threat of a headshot.
- Base Attack Speed reduced to 0.625 from 0.668
- Attack Speed per level increased to 4% from 3%
- Headshot
- No longer gains stacks when attacking structures
v3.02
- Headshot is no longer consumed when attacking wards
v1.0.0.152
- Base Movement Speed increased by 25.
September 18th - World Championship Hotfix
- Piltover Peacemaker
- Damage falloff per subsequent target reduced to 10% from 15%
- Minimum damage increased to 50% from 40%
- 90 Caliber Net can no longer be cast while rooted
v1.0.0.142
- Cast time of 90 Caliber Net has been reduced
- Ace in the Hole
- Range increased to 2,000 / 2,500 / 3,000 from 1,900 / 2,050 / 2,200
- Channel time reduced to 1 seconds from 1.25 seconds
v1.0.0.141
- Yordle Snap Trap now properly ignores unit collision when placed
v1.0.0.140
- Fixed a bug where Caitlyn would appear to attack during Ace in the Hole
v1.0.0.133
- Fixed a bug where Headshot did not trigger while Taunted or Silenced
v1.0.0.129
- Base movement speed reduced to 300 from 305
v1.0.0.128
- Piltover Peacemaker base damage reduced to 20 / 60 / 100 / 140 / 180 from 20 / 65 / 110 / 155 / 200
- Yordle Snap Trap activation radius reduced to 135 from 150
v1.0.0.125
- Fixed a bug where Ace in the Hole would fail to reset cooldown if
Karthus or
Kog'Maw died during its windup
v1.0.0.123
- Fixed a bug where planting a Yordle Snap Trap after a trap was recently triggered caused a previous trap to be consumed (as if you placed too many)
v1.0.0.116
- Yordle Snap Trap
- Activation range increased to 150 form 125
- Mana cost reduced to 50 from 60
- 90 Caliber Net mana cost reduced to 75 from 90
- Ace in the Hole
- Mana cost reduced to 100 from 150
- Range increased at early levels to 1,900 / 2,050 / 2,200 from 1,600 / 1,900 / 2,200
v1.0.0.114
- Attack speed per level increased to 3.0% from 2.6%
- Yordle Snap Trap max trap count increased to 3 from 2
v1.0.0.113
- Headshot now requires 8 / 7 / 6 attacks to trigger at level 1 / 7 / 13 respectively from 8 attacks at all levels
v1.0.0.112
- Ace in the Hole
- Projectile speed increased to 3,200 from 2,200
- Range increased to 1,600 / 1,900 / 2,200 from 1,400 / 1,800 / 2,200
- Initial cast time leading up to the channeling time has been significantly decreased
v1.0.0.111
v1.0.0.109
- Piltover Peacemaker
- Base damage changed to 20 / 65 / 110 / 155 /200 from 40 / 70 / 100 / 130 / 160
- Attack damage ratio increased to 1.3 from 1.0
- Damage loss per unit increased to 10% from 6%
- Maximum damage loss increased to 50% from 30%
- Ace in the Hole
- Base damage increased to 250 / 475 / 700 from 250 / 400 / 550
- Now provides vision on the target for the duration and thus is not canceled when the target leaves line of sight
- Fixed a bug where it didn't scale from the Havoc mastery
- Damage is now treated as a spell instead of an attack
- No longer triggers hit effects like Blessing of the Lizard Elder
- Now triggers spell hit effects like Rylai's Crystal Scepter
- Cannot be dodged or blocked by Pantheon's Aegis Protection
v1.0.0.108
Caitlyn released
[edit] External links
[edit] Articles
[edit] Videos
[edit] Gallery
Chinese Art for Classic Caitlyn
Resistance Caitlyn - 520 
Sheriff Caitlyn - 975 
Safari Caitlyn - Legacy Skin, Unavailable
Arctic Warfare Caitlyn - Special Gift
Chinese Art for Arctic Warfare Caitlyn
Officer Caitlyn - 975 
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