The Terror of the Void
| Release Date: | June 26th, 2009 |
| Cost: | 1350 585  |
| Attributes: | Fighter, Mage, Melee |
| Resource: | Mana |
Statistics
| Health: | 440 (+80) |
| HP Regen: | 7.5 (+0.85) |
| Mana: | 205 (+40) |
| Mana Regen: | 6.15 (+0.45) |
| Move Speed: | 345 |
| Attack Damage: | 54.1 (+4.2) |
| Attack Speed: | 0.625 (+1.44%) |
| Range: | 125 |
| Armor: | 19 (+3.5) |
| Magic Resist: | 30 (+1.25) |
Cho'gath, The Terror of the Void is a Melee Tank who focuses on interrupting enemies while providing high true damage burst with his ultimate Feast. Due to Feast giving him a larger then normal health pool Cho'gath is naturally tanky, this coupled with the CC he is given gives him very good ability to peel enemies off his teammates, as well as catch out high priority targets. Cho'gath can be found either in the jungle due his ability to clear quickly and have exceptional ganks, or solo top where he can stay at decent health and mana levels due to passive allowing him to safely farm so he can become an unkillable tank later.
[edit] Description
| Lore:
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There is a place between dimensions, between worlds. To some it is known as the Outside, to others it is the Unknown. To those that truly know, however, it is called the Void. Despite its name, the Void is not an empty place, but rather the home of unspeakable things - horrors not meant for minds of men. Cho'Gath is a creature born of the Void, a thing whose true nature is so awful most will not speak its name. Its fellows have been poking at the walls that divide dimensions for a crack, a way into Runeterra, where they can visit their own personal paradise of horror upon the world. They are called the Voidborn, creatures so ancient and terrible that they have been removed from history altogether. It is rumored that the Voidborn command vast armies of unspeakable creatures on other worlds, that they were once driven from Runeterra by powerful magic lost to antiquity.
If such tales are true, then the rumors that follow must be equally true - that one day, the Voidborn will return. Even now, something dark stirs in Icathia, perverting the summoning rituals of the League to allow the presence of Cho'Gath. It is an alien creature of malice and violence, a thing that causes all but the most stalwart to cringe in fear. Cho'Gath even appears to feed on its predations, growing and swelling as it gorges itself. Worse yet, the creature is intelligent, perhaps greatly so, making most wonder how such a monster could be contained. Fortunately, the power of the League's summoning has confined Cho'Gath's presence exclusively to the League of Legends. It is here that summoners use Cho'Gath's Voidborn abilities to help decide the fate of Runeterra. The Terror of the Void knows what fate it would choose for Runeterra, given half the chance.
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Woe betide the day when Cho'Gath grows weary of the League.
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[edit] Abilities
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| (Innate) Whenever Cho'Gath kills a unit, he recovers 17 + (3 × level) health and 3.25 + (0.25 × level) mana.
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| (Active) Cho'Gath stomps the ground, causing the target area to quake with the animation being visible to both teams. After 0.5 seconds, spikes emerge at the location. Enemy units in the area immediately take magic damage and are knocked up for 1 second, and when they land are slowed by 60% for another 3 seconds.
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| Cost: 90 mana
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| Cooldown: 9 seconds
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| Range: 950
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| Radius: 175
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Magic Damage: 80 / 135 / 190 / 245 / 305 (+1.0 per ability power)
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| (Active) Cho'Gath screams in a cone in front of him, dealing magic damage to all enemies in the cone, and silencing them for a few seconds.
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| Cooldown: 13 seconds
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| Range: 700
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| Cone Width: ~60º
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| Cost: 70 / 80 / 90 / 100 / 110 mana
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Magic Damage: 75 / 125 / 175 / 225 / 275 (+0.7 per ability power)
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| Silence Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds
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| (Toggle) Whenever Cho'gath performs a basic attack, he will launch spikes which deal magic damage to all enemies in a line in front of him. As Cho'Gath grows with more Feast stacks, Vorpal Spikes will strike a wider area.
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| No cost
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| Range: 500
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Magic Damage: 20 / 35 / 50 / 65 / 80 (+0.3 per ability power)
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| (Active) Devours a target nearby enemy unit dealing true damage. Feast always deals 1,000 (+0.7 per ability power) true damage to minions and monsters. If the target is killed, Cho'Gath grows and gains extra health. This effect stacks up to 6 times and Cho'Gath loses half his stacks rounded up upon death. As Cho'Gath grows with more Feast stacks, he gains up to an additional 50 attack range.
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| Cost: 100 mana
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| Cooldown: 60 seconds
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| Range: 150
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True Damage to Champions: 300 / 475 / 650 (+0.7 per ability power)
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| Health Increase: 90 / 120 / 150 per stack
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| Max Health Increase: 540 / 720 / 900
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[edit] Competitive Usage
[edit] Patch History
v3.01
- Feral Scream
- Silence duration reduced to 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds from 2 / 2.25 / 2.5 / 2.75 / 3
v1.0.0.154
- Feral Scream
- Targeting cone is now attached to
Cho'Gath
v1.0.0.153
- Carnivore health restore adjusted to 60 / 95 / 130 / 165 / 200 from 70 / 110 / 150 / 190 / 230
v1.0.0.152
- Base Movement Speed increased by 25.
v1.0.0.148
v1.0.0.144
- Magic resist per level increased to 1.25
- Attack range normalized to 125 from 130
- Rupture
- Cast time reduced to 0.5 seconds from 0.672
- Delay normalized to 0.625 seconds from 0.5-0.75
- Feral Scream cast time reduced to 0.5 seconds from 0.6417
- Vorpal Spikes width now increases based on Cho'Gath's size
- Feast
- Now grants Cho'Gath up to 50 additional attack range, based on Feast rank and amount of stacks
- Cast time normalized to 0.5 seconds from 0.43
- Range increased to 150 from 100
v1.0.0.140
- Rupture
- Added red/green rings to indicate which targets will be affected
- Launch delay reduced to 0.65 seconds from 0.7 seconds
v1.0.0.139
- Movement Speed increased to 320 from 315
v1.0.0.133
- Fixed a bug where Feast would fail to kill shielded targets
v1.0.0.125
- Adjusted the animation speed of his run while he has stacks of Feast
v1.0.0.123
- Fixed a bug where Cho'Gath could gain a Feast stack when the target did not die
v1.0.0.120
- Feast will now correctly show a particle on an enemy target when they can be killed by it
v1.0.0.118b
- Reduced the chance of Rupture failing to knock up the target
v1.0.0.113
- Feral Scream damage reduced to 75 / 125 / 175 / 225 / 275 from 80 / 130 / 180 / 240 / 300
- Vorpal Spikes
- Damage increased to 20 / 35 / 50 / 65 / 80 from 20 / 30 / 40 / 50 / 60
- Ability power ratio increased to 0.3 from 0.2
- Feast
- Damage reduced to 300 / 475 / 650 from 300 / 550 / 800
- Ability power ratio increased to 0.7 from 0.5
- Carnivore mana received on kill has been reduced by 50%
- Base health reduced to 520 from 550
- Base armor reduced to 19 from 21
v1.0.0.109
- Feast now loses half stacks (rounded up) instead of 3 stacks on death
v1.0.0.107
- Rupture delay reduced to 0.75 seconds from 0.8
- Carnivore
- Health restored reduced to 34-68 from 40-82
- Mana restored reduced to 7-15.5 from 8-16.5
v1.0.0.105
- Fixed a bug with Rupture that showed cooldown in the levelup tooltip even though the cooldown did not change
v1.0.0.103
- Rupture
- Cooldown reduced to 9 seconds form 10
- Mana cost changed to 90 at all levels from 80 / 90 / 100 / 110 / 120
- Vorpal Spikes is now classified as an area of effect spell for the sake of items like Rylai's Crystal Scepter or Hextech Revolver
v1.0.0.100
- Fixed a display error with Vorpal Spikes and death recap
- Feral Scream
- Silence duration reduced to 2 / 2.25 / 2.5 / 2.75 / 3 seconds from 2 / 2.5 / 3 / 3.5 / 4
- Cooldown reduced to 13 seconds from 16
v1.0.0.96
- Vorpal Spikes
- Will no longer trigger cast effects like Lich Bane
- Will now fire even if the target is missed
- Feast is now easier to use on any unit, including
Dragon,
Lizard Elder, or other very large Cho'Gaths
v1.0.0.94
- Vorpal Spikes can now be toggled off
- Cho'Gath will now be properly considered melee for the sake of items like Youmuu's Ghostblade
- Feast
- Fixed a bug at rnak 3 where Cho'Gath had difficulty feasting when he has max Feast stacks
- Fixed a bug where the Feast buff tooltip was not updating the bonus health when Cho'Gath loses stacks
- Fixed a bug where Cho'Gath was not scaling properly when he loses stacks
v1.0.0.86
- Rupture now deals damage on knocking the targets into the air, rather than when they fall to the ground
- Feast now loses up to 3 stacks on death instead of all of them
v1.0.0.82
- Tweaked autoattack animation timing
v1.0.0.79
- Feast
- No longer appears to deal excessive damage in Death Recap
- Updated the tooltip to reflect the functionality that it damages the target and if it kills them, you gain health. (Reverted to the old functionality of Feast)
v1.0.0.74
- Fixed a bug with Feast not being able to kill
Poppy
v1.0.0.72
- Fixed a bug where using Feast when the target had too much health caused too much damage
v1.0.0.63
- Rupture Slow Duration reduced to 3 seconds from 4
v1.0.0.61
- Vorpal Spikes ability power ratio reduced to 0.2 from 0.25
- Feral Scream ability power ratio reduced to 0.7 from 0.75
- Rupture cast range reduced to 950 from 1,000
v1.0.0.52
- Feral Scream
- Cooldown reduced from 17 to 16
- Range increased from 615 to 650
- Rupture
- Range increased from 900 to 1,000
v1.0.0.32
- Fixed an issue where Cho'Gath would not move close enough to the target to Feast at large sizes.
v0.9.25.34
- Carnivore (Passive) now restores 8-16.5 mana when Cho'Gath kills a unit in addition to the normal health gain on kill
v0.9.25.21
- Carnivore (Passive) health per kill increased from 30/72 to 40/82
- Vorpal Spikes
- Now hits your primary target
- Reduced ability power ratio from 0.33 to 0.25
- Reduced damage from 40 / 60 / 80 / 100 / 120 to 20 / 30 / 40 / 50 / 60
- Feast
- Reduced cooldown from 70 seconds to 60
- Added a 0.5 ability power ratio
v0.9.22.16
- Feast size per stack reduced from 0.09 / 0.15 / 0.18 to 0.07 / 0.11 / 0.15
- Feral Scream cooldown reduced from 20 to 17
- Rupture
- Increased range from 800 to 900
- Modified mana cost from 80 / 95 / 110 / 125 / 140 to 80 / 90 / 100 / 110 / 120
- Vorpal Spikes
- Increased damage from 20 / 40 / 60 / 80 / 100 to 40 / 60 / 80 / 100 / 120
- Increased ability power ratio from 0.25 to 0.33
v0.9.22.15
- NEW VO
- Feast bug fixed which caused the level up tooltip to not display
- Name changed to Cho'Gath, the Terror of the Void
- Increased base size (decreased size per stack of Feast slightly)
- Rupture damage increased from 65 / 125 / 185 / 245 / 305 to 80 / 135 / 190 / 245 / 305
- Feral Scream damage increased from 60 / 120 / 180 / 240 / 300 to 80 / 130 / 180 / 240 / 300
- Vorpal Spikes range increased by 50
- Increased movement speed from 310 to 315
- Increased base damage from 50 to 56
- Increased mana per level from 35 to 40
- Increased attack range from 125 to 130
v0.9.22.7
- Carnivore heal increased from 15-72 from 30-72
v0.8.22.115
- Feast bug fixed cuasing the particle to display on champions incorrectly
v0.8.21.110
- Feast
- Max health to consume is now a flat value of 300 / 550 / 800 (form being able to consume up to 1,000)
- Will no longer penetrate abilities like Guardian Angel, Chronoshift, Undying Rage
July 10, 2009 Patch
- Feast
- Rewrote tooltip to make more sense
- No longer kills units with Guardian Angel, Chronoshift, etc
June 26, 2009 Patch
Cho'Gath released
[edit] External links
[edit] Articles
[edit] Videos
[edit] Gallery
Chinese Art for Classic Cho'Gath
Nightmare Cho'Gath - Legacy, Unavailable
Chinese Art for Nightmare Cho'Gath
Gentleman Cho'Gath - 1,820 
Lock Ness Cho'Gath - 975 
Jurassic Cho'Gath - 975 
Battlecast Prime Cho'Gath - 1,820 
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