Corki - The Daring Bombardier

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Corki
CorkiSquare.png
The Daring Bombardier
Release Date:September 19, 2009
Cost:3150IP 790 RP
Attributes:Ranged, Carry
Resource:Mana
Statistics
Health:375 (+82)
HP Regen:4.5 (+0.55)
Mana:243 (+37)
Mana Regen:4.0 (+0.35)
Move Speed:325

Attack Damage:48.2 (+3)
Attack Speed:0.658 (+2.3%)
Range:550
Armor:13.5 (+3.5)
Magic Resist:30 (+0)


Corki, The Daring Bombardier is a Ranged AD Carry who also functions much like a caster as many of his abilities deal damage and can be cast frequently. Due to his Valkyrie ability he can stay fairly safe and re-position himself in fights if he finds himself in danger. His ultimate Missile Barrage gives him long range poke allowing him to do damage from a distance safely and frequently. He is primarily found in duo bottom lane due to having a somewhat weak starting game.

Contents

[edit] Description

Lore: When Heimerdinger and his yordle colleagues migrated to Piltover, they embraced science as a way of life, and they immediately made several groundbreaking contributions to the techmaturgical community. What yordles lack in stature, they make up for with industriousness. Corki, the Daring Bombardier, gained his title by test-piloting one of these contributions - the original design for the Reconnaissance Operations Front-Line Copter, an aerial assault vehicle which has become the backbone of the Bandle City Expeditionary Force (BCEF). Together with his squadron - the Screaming Yipsnakes - Corki soars over Valoran, surveying the landscape and conducting aerial acrobatics for the benefit of onlookers below.

Corki is the most renowned of the Screaming Yipsnakes for remaining cool under fire and exhibiting bravery to the point of madness. Before the League, he served several tours of duty, often volunteering for missions that would take him behind enemy lines, either gathering intelligence or delivering messages through hot zones. He thrived on danger, and enjoyed nothing more than a good dogfight in the morning. More than just an ace pilot, Corki also made several modifications to his copter, outfitting it with an arsenal of weapons which some speculate were more for show than functionality. When open hostilities ceased as part of the agreement surrounding the formation of the League, Corki was forced into a retirement, which he felt cut the engines and clipped the wings. He tried to make do with stunt flying and canyon running, but it was never the same without the refreshing smell of gunpowder streaking through the air around him. When Heimerdinger joined the League of Legends, it was no surprise to see Corki follow soon after, eager to test his mettle against the best the world has to offer.

He is Corki - death from above!

[edit] Abilities

PassiveHextech Shrapnel Shells
HextechShrapnelShells.jpg
(Innate) Corki's auto-attacks deal 10% of his total physical damage before armor adjustment, as additional true damage to minions, monsters, and champions.

QPhosphorus Bomb
PhosphorusBomb.jpg
(Active) Corki blasts a target area, revealing it for 6 seconds and dealing magic damage to all enemies hit. Any champions hit will also be revealed for 6 seconds.
Cooldown: 8 seconds
Range to Center of AoE: 600
Radius of AoE: 150
Cost: 80 / 90 / 100 / 110 / 120 mana
Magic Damage: 80 / 130 / 180 / 230 / 280
(+0.5 per ability power)

WValkyrie
Valkyrie.jpg
(Active) Corki surges to target location with a speed of 650, dropping bombs on its path that create a trail of fiery destruction for 2.5 seconds. Opponents take damage each half second they stay in the trail.
Cost: 100 mana
Range: 800
Cooldown: 26 / 23 / 20 / 17 / 14 seconds
Magic Damage Per Second: 60 / 90 / 120 / 150 / 180
(+0.4 per ability power)
Maximum Magic Damage: 150 / 225 / 300 / 375 / 450
(+1.0 per ability power)

EGatling Gun
GatlingGun.jpg
(Active) Corki's gatling gun begins firing at enemies in front of him automatically every half second for 4 seconds, dealing physical damage and shredding the armor of enemies who are under continuous fire. Armor reduction stacks and lasts 2 seconds. Corki can keep attacking and using other abilities while Gatling Gun is in effect.
Cooldown: 16 seconds
Range: 600
Cost: 60 / 65 / 70 / 75 / 80 mana
Physical Damage Per Second: 20 / 32 / 44 / 56 / 68
(+0.4 per bonus attack damage)
Armor Reduction Per Second: 2 / 4 / 6 / 8 / 10
Maximum Physical Damage: 80 / 128 / 176 / 224 / 272
(+1.6 per bonus attack damage)
Maximum Armor Reduction: 8 / 16 / 24 / 32 / 40

RMissile Barrage
MissileBarrage.jpg
(Active) Corki fires a missile in a line that will explode and deal magic damage in an area upon colliding with the first enemy it hits.

Corki can only fire a missile if he has missiles stored, and can store up to 7 missiles. The time to respawn a missile is affected by cooldown reduction and does not progress while having maximum missiles. Every third missile fired will be marked as a Big One, dealing 50% more damage than normal missiles and the explosion has a broader radius. After dying, Corki will respawn with 4 missiles.

Cooldown: 1.2 seconds
Range: 1,225
Radius of AoE: Regular (150); Big Ones (300)
Cost: 30 / 35 / 40 mana
Magic Damage: 120 / 190 / 260
(+0.3 per ability power)(+0.2 per attack damage)
Big One Magic Damage: 180 / 285 / 390
(+0.45 per ability power)(+0.3 per attack damage)
Missile Charge Rate: 12 / 10 / 8 seconds

[edit] Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
RpPoints.png EU LCS - Spring Playoffs 0 2 1 1 50 13.3
RpPoints.png EU LCS - Spring Season 0 1 0 1 0 0.9
RpPoints.png NA LCS - Spring Season 0 5 2 3 40 4.5
Esltumbnail.png IEM Season VII - World Championship 0 1 0 1 0 2.3
Gleaguelogo small.png G-League 2012 Season 2 1 20 12 8 60 52.5

[edit] Patch History

v3.08
  • Missile Barrage
    • Fixed a bug where Missile Barrage would sometimes fail to deal damage

v3.06

  • Missile Barrage
    • Fixed a bug where using Missile Barrage restarted the cooldown for gaining another missile

v3.05 Balance Update

  • Missile Barrage
    • Now fires a Big One every 3rd missile instead of every 4th
    • Missile charge rate reduced to 12 / 10 / 8 seconds from 12

v1.0.0.154

  • Gatling Gun
    • Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 60 / 70 / 80 / 90 / 100

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.146

  • Hextech Shrapnel Shells no longer benefits from critical strikes
  • Valkyrie cooldown increased to 26 / 23 / 20 / 17 / 14 seconds from 20 / 18 / 16 / 14 / 12
  • Missile Barrage missile charge time increased to 12 seconds from 10

v1.0.0.143

  • Valkyrie's targeting indicator now scales with distance from Corki

v1.0.0.141

  • Missile Barrage
    • Area of effect and particle are now properly centered around the point of impact
    • Spell icon is now tinted when 'The Big One' is ready

v1.0.0.129

  • Phosphorus Bomb
    • Base damage increased to 80 / 130 / 180 / 230 / 280 from 70 / 120 / 170 / 220 / 270
    • Now reveals champions for 6 seconds in addition to revealing the area for 6 seconds (does not reveal stealth)

v1.0.0.127

  • Gatling Gun
    • Now has a base damage of 20 / 32 / 44 / 56 / 68 per second
    • Duration has been adjusted to 4 seconds at all levels
    • Scales with 0.4 bonus Attack Damage ratio per second, from 0.4 total Attack Damage ratio every second

v1.0.0.123

  • The cooldown before Corki's next Missile Barrage charge and his current stacks are now shown in the same buff

v1.0.0.122

  • Phosphorus Bomb
    • No longer blinds
    • Damage reduced to 70 / 120 / 170 / 220 / 270 from 80 / 130 / 180 / 230 / 280
  • Gatling Gun attack damage ratio reduced to 20% from 25%
  • Missile Barrage: Big One bonus damage reduced to 50% from 60%

v1.0.0.118

  • Fixed a bug that was causing the line missile targeting display to be offset on Valkyrie and Missile Barrage

v1.0.0.106

  • Phosphorous Bomb no longer reveals stealthed units
  • Gatling Gun
    • Fixed a bug where it could hit unseen, non-champion stealthed targets like wards
    • Fixed a bug where it was dealing too much damage
  • Fixed a tooltip typo with Missile Barrage
  • Base movement speed reduced to 300

v1.0.0.105

  • Fixed Valkyrie's level-up tooltip to show the effects of Corki's current cooldown reduction
  • Missile Barrage
    • Base damage reduced to 120 / 190 / 260 from 125 / 200 / 275
    • Mana cost increased to 30 / 35 / 40 from 25 / 30 / 35
    • Big Ones now deal 60% increased damage, down from 100%
  • Cleaned up Gatling Gun and Missile Barrage tooltips

v1.0.0.104

  • Valkyrie
    • Range increased to 800 from 700
    • Base speed increased to 650 from 500
  • Missile Barrage
    • Now scales off 20% of Corki's total attack damage in addition to ability power
    • Updated the tooltip to reflect that a Big One deals twice as much damage as a normal missile
    • The time to store a missile is now reduced by cooldown reduction effects
    • The time to store the next missile does not progress while you are at maximum missiles
    • Corki respawns with 4 missiles

v1.0.0.103

  • Gatling Gun mana cost reduced to 60 / 70 / 80 / 90 / 100 from 60 / 75 / 90 / 105 / 120
  • Phosphorous Bomb mana cost reduced to 80 / 90 / 100 / 110 / 120 from 90 / 100 / 110 / 120 / 130

v1.0.0.100

  • Attack range increased to 550 form 500
  • Valkyrie can no longer be cast while rooted
  • Missile Barrage reload time reduced to 10 seconds from 14
  • Attack speed per level increased to 2.3 from 1.86

v1.0.0.94

  • Missile Barrage
    • Added a counter indicating how close to the Big One you are
    • 1 missile is now granted when you first put a point into it
    • Missile Barrage now reloads while dead and will no longer reset the stack count upon death

v1.0.0.72

  • Valkyrie animation improved

v1.0.0.63

  • Phosphorous Bomb
    • Area of effect reduced to 225 from 250
    • Mana Cost increased to 90 / 100 / 110 / 120 / 130 from 70 / 85 / 100 / 115 / 130
    • Fixed a bug causing Phosphorous Bomb's particle to show above the fog of war, even without vision of that area
    • Fixed a bug where Phosphorous Bomb placed a buff on Corki saying he would miss on attacks
    • Fixed a bug where the vision granted by Phosphorous Bomb disappeared upon using a basic attack
  • Valkyrie
    • Cast range reduced to 700 from 900
    • Mana Cost increased to 100 at all levels from 100 / 90 / 80 / 70 / 60
  • Missile Barrage
    • Small Missile area of effect reduced to 200 from 225
    • Large Missile area of effect reduced to 300 from 350
    • Mana Cost increased to 25 / 30 / 35 from 20 / 25 / 30

v1.0.0.61

  • Phosphorous Bomb blind duration reduced to 3 seconds form 4
  • Valkyrie cast range reduced to 900 from 1,000

v0.9.25.24

  • Reduced base mana regen from 0.88 to 0.8
  • Reduced mana regen per level from 0.08 to 0.07
  • Phosphorous Bomb
    • Reduced blind miss chance from 50% to 35%
    • Increased mana cost from 60 / 75 / 90 / 105 / 120 to 70 / 85 / 100 / 115 / 130
  • Gatling Gun damage percentage reduced from 33 to 25
  • Valkyrie abilit power ratio reduced from 0.8 to 0.4
  • Missile Barrage
    • Increased cooldown between new missiles from 12 seconds to 14
    • Increased mana cost form 15 / 20 / 25 to 20 / 25 / 30

v0.9.25.21
 Corki released



[edit] External links

[edit] Articles

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[edit] Gallery

Classic Corki
Chinese Art for Classic Corki
UFO Corki - Special Event
Ice Toboggan Corki - Limited Edition
Red Baron Corki - 1,820 RpPoints.png
Chinese Art for Red Baron Corki
Hot Rod Corki - 520 RpPoints.png
Chinese Art for Hot Rod Corki
Urfrider Corki - 975 RpPoints.png
Dragonwing Corki - 975 RpPoints.png

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