The Prodigal Explorer
| Release Date: | March 16, 2010 |
| Cost: | 4800 880  |
| Attributes: | Carry, Ranged |
| Resource: | Mana |
Statistics
| Health: | 350 (+80) |
| HP Regen: | 5.5 (+0.55) |
| Mana: | 235 (+45) |
| Mana Regen: | 7.0 (+0.65) |
| Move Speed: | 325 |
| Attack Damage: | 47.2 (+3) |
| Attack Speed: | 0.625 (+2.8%) |
| Range: | 550 |
| Armor: | 12 (+3.5) |
| Magic Resist: | 30 (+0) |
Ezreal, The Prodigal Explorer is a skillshot-based AD carry. While his abilities do not offer him any CC, Ezreal's Arcane Shift can help him escape or reduce the range between himself and his target. Trueshot Barrage is a global ultimate that can be used to clear a wave in another lane, snipe a kill, or chunk down the enemy team. He is most commonly played in bot lane as the ADC.
[edit] Description
| Lore:
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Ezreal was born with the gift of magic flowing through his veins. Ezreal, however, was also born with a much stronger sense of wanderlust. Put into school to become a skilled techmaturgist, Ezreal quickly became bored with magical studies. By the time the boy genius was eight years old, he had fully mapped out the underground tunnels of Piltover. The quality of his work was so great that the government of Piltover purchased his maps and salaried his services as Piltover's Grandmaster Explorer. This sealed the deal on Ezreal's path in life - he would eschew the arcane arts in favor of archaeology. Since then, countless of Ezreal's adventures have been written about as romanticized stories.
One of Ezreal's latest adventures, however, has brought him face-to-face with his other legacy - his latent magical power. While exploring the pyramids of Shurima Desert, Ezreal uncovered an amulet of incredible power. Aside from the sheer size of the amulet (it was made for a being easily twice Ezreal's size), it allows the wielder to control and shape magical energy - provided a source of magic is in the vicinity. This allowed Ezreal to tap into his natural talent for magic without having to put any serious effort into it - a big win for the Prodigal Explorer. The drawback is that for some unknown reason, the amulet is attuned with summoning magic. Without warning, Ezreal may find himself acting as a champion for, as he puts it, a summoner hell-bent on resolving some irrelevant world-shattering League conflict. Still, Ezreal feels being summoned into a Field of Justice on occasion is a small price to pay.
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"There's little time to study musty tomes when you're busy crawling around where the musty tomes originally came from."
- Such is Ezreal's credo
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[edit] Abilities
| Passive | Rising Spell Force |
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| (Innate) Hitting a target with any of Ezreal's abilities increases his attack speed by 10% for 5 seconds, this effect stacks up to 5 times.
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| (Active) Ezreal fires a bolt of energy in a line that will deal physical damage and apply on-hit effects to the first enemy it hits. If it strikes an enemy unit, all of Ezreal's cooldowns will be reduced by 1 second.
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| Range: 1100
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| Cost: 28 / 31 / 34 / 37 / 40 mana
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| Cooldown: 6 / 5.5 / 5 / 4.5 / 4 seconds
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Physical Damage: 35 / 55 / 75 / 95 / 115 (+1.0 per attack damage)(+0.2 per ability power)
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| (Active) Ezreal fires a wave of energy in a line. Any enemy champions it passes through are dealt magic damage, while any allied champions it travels through have their attack speed increased for 5 seconds.
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| Cooldown: 9 seconds
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| Range: 900
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| Missile Width: 80
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| Cost: 50 / 60 / 70 / 80 / 90 mana
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Magic Damage: 70 / 115 / 160 / 205 / 250 (+0.8 per ability power)
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| Attack Speed Buff: 20 / 25 / 30 / 35 / 40%
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| (Active) Ezreal instantly teleports to a nearby target location and fires a homing arrow at the nearest enemy unit, dealing magic damage to it.
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| Cost: 90 mana
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| Teleport Range: 475
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| Arrow Range: 750
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| Cooldown: 19 / 17 / 15 / 13 / 11 seconds
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Magic Damage: 75 / 125 / 175 / 225 / 275 (+0.75 per ability power)
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| (Active) Ezreal charges for 1 second to fire a powerful broad energy missile that will travel in a line by the whole map and will deal magic damage to each enemy unit they pass through. It will deal 10% less damage for each subsequent target hit, down to a minimum of 30% damage dealt.
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| Cost: 100 mana
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| Cooldown: 80 seconds
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| Range: Global
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Magic Damage: 350 / 500 / 650 (+1.0 per bonus attack damage)(+0.9 per ability power)
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[edit] Competitive Usage
[edit] Patch History
v3.06
- Pulsefire Ezreal
- Fixed a bug where Pulsefire Ezreal would occasionally not see gold popups for some of his last hits on targets in plain view
- Fixed a bug where Pulsefire Ezreal would play his death animation a second time if Trueshot Barrage was leveled up while dead
v3.01
- Base movement speed reduced to 325 from 330
- Rising Spell Force
- Duration reduced to 5 seconds from 6
- Trueshot Barrage
- Damage falloff per target hit increased to 10% from 8%
v1.0.0.154
- Base attack speed reduced to 0.625 from 0.665
v1.0.0.152
- Base Movement Speed increased by 25.
v1.0.0.150
- Essence Flux no longer reduces enemy champion attack speed
v1.0.0.146
- Mystic Shot mana cost reduced to 28 / 31 / 34 / 37 / 40 from 30 / 35 / 40 / 45 / 50
- Essence Flux
- Damage reduced to 70 / 115 / 160 / 205 / 250 from 80 / 130 / 180 / 230 / 280
- Ability power ratio increased to 0.8 from 0.6
- Width reduced to 80 from 120
v1.0.0.144
v1.0.0.142
- Fixed a bug with Mystic Shot's range varying at different levels
v1.0.0.140b
- Essence Flux mana cost reduced to 50 / 60 / 70 / 80 / 90 from 60 / 70 / 80 / 90 / 100
- Trueshot Barrage mana cost reduced to 100 from 150
v1.0.0.133
- Trueshot Barrage now grants vision while in flight.
- Fixed a bug where Ezreal would lose his run animation after 390 movement speed
v1.0.0.129
- Essence Flux is now correctly flagged as an area effect spell.
v1.0.0.125
- Essence Flux will now break spell shields
v1.0.0.122
- Fixed a bug where Mystic Shot did not interact with spell shields
v1.0.0.121
- Tuned Ezreal's autoattack frames to be more responsive
- Trueshot Barrage cooldown reduced to 80 seconds from 100
- Essence Flux mana cost reduced to 60 / 70 / 80 / 90 / 100 from 70 / 80 / 90 / 100 / 110
v1.0.0.116
- Mystic Shot now has an additive 0.2 ability power ratio
- Trueshot Barrage now scales additively with both attack damage and ability power
v1.0.0.115
v1.0.0.114
- Fixed a bug where Arcane Shift could target invisible minions such as wards.
v1.0.0.112
- Trueshot Barrage now scales with bonus attack damage at a 1.0 ratio
v1.0.0.110
- Rising Spell Force
- Now has a particle to indicate the amount of stacks
- Fixed a tooltip bug that stated Ezreal was gaining 15% per stack instead of 10%
- Fixed a bug where some of Ezreal's spells were displaying incorrect text on cast
v1.0.0.107
- Base damage increased to 47.5 from 45
- Damage per level increased to 3 from 2.6
- Base attack speed incresaed to 0.665 from 0.658
v1.0.0.104
- Essence Flux
- Attack speed incresae changed to be additive rather than multiplicative
- Cooldown reduced to 9 seconds from 10
- Trueshot Barrage ability power ratio increased to 0.9 from 0.8
v1.0.0.103
- Essence Flux ability power ratio increased to 0.7 from 0.6
- Trueshot Barrage ability power ratio increased to 0.8 from 0.7
v1.0.0.100
- Base damage reduced to 45 from 47.6
- Damage per level reduced to 2.6 from 3.0
- Attack speed per level reduced to 2.8 from 3.22
- Arcane Shift can no longer be cast while rooted
- Mystic Shot damage reduced to 35 / 55 / 75 / 95 / 115 from 40 / 65 / 90 / 115 / 140
- Essence Flux mana cost reduced to 70 / 80 / 90 / 100 / 110 from 80 / 90 / 100 / 110 / 120
v1.0.0.99
- Mystic Shot attack damage ratio decreased to 1.0 from 1.1
v1.0.0.98
- Fixed a bug with Trueshot Barrage where Ezreal's voice would play at the target location instead of where Ezreal was
v1.0.0.97
- Fixed a discrepancy in Essence Flux's level-up tooltip that incorrectly mentioned a heal
v1.0.0.94b
- Mystic Shot
- Range reduced to 1,100 from 1,200
- Damage percentage reduced to 110 from 120
- Arcane Shift cooldown increased to 19 / 17 / 15 / 13 / 11 from 17 / 15 / 13 / 11 / 9
v1.0.0.94
- Essence Flux
- Removed the heal component
- Attack speed buff/debuff increased to 20 / 23 / 26 / 29 / 32 from 5 / 10 / 15 / 20 / 25
v1.0.0.87
- Mystic Shot attack damage percent increased to 120% from 100
- Essence Flux
- Heal amount reduced to 50% from 70%
- Attack speed buff/debuff reduced to 5 / 10 / 15 / 20 / 25% form 20 / 25 / 30 / 35 / 40%
- Trueshot Barrage ability power ratio reduced to 0.7 from 1.0
v1.0.0.85
- Essence Flux heal reduced to 70% of the damage value from 100%
v1.0.0.81
- Base armor increased to 15 from 12
- Base damage increased to 49 from 47
- Base mana regeneration increased to 0.9 from 0.8
- Movement speed increased to 305 from 300
- Mystic Shot base damage increased to 40 / 65 / 90 / 115 / 140 from 40 / 60 / 80 / 100 / 120
- Essence Flux missile width increased to 120 from 100
- Arcane Shift
- Closest unit targeting range increased to 750 from 650
- Mana cost reduced to 90 from 100
- Rising Spell Force duration increased to 6 seconds from 5
v1.0.0.79
Ezreal released
[edit] External links
[edit] Articles
[edit] Videos
[edit] Gallery
Nottingham Ezreal - Legacy, Unavailable
Striker Ezreal - Limited Edition
Frosted Ezreal - 520 
Explorer Ezreal - 975 
Pulsefire Ezreal - 3,250
Original Pulsefire Ezreal Splash Art
TPA Ezreal - 750 
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