The Harbinger of Doom
| Release Date: | February 21, 2009 |
| Cost: | 1350 585  |
| Attributes: | Jungler, Ranged, Mage |
| Resource: | Mana |
Statistics
| Health: | 390 (+80) |
| HP Regen: | 4.6 (+0.6) |
| Mana: | 251 (+59) |
| Mana Regen: | 6.9 (+0.65) |
| Move Speed: | 335 |
| Attack Damage: | 45.95 (+2.625) |
| Attack Speed: | 0.625 (+2.11%) |
| Range: | 480 |
| Armor: | 11 (+3.5) |
| Magic Resist: | 30 (+0) |
Fiddlesticks, The Harbinger of Doom is a ranged AP-based support mage. He is often played as a jungler, mid lane carry, or support.
[edit] Description
| Lore:
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For nearly twenty years, Fiddlesticks has stood alone in the easternmost summoning chamber of the Institute of War. Only the burning emerald light of his unearthly gaze pierces the musty darkness of his dust-covered home. It is here that the Harbinger of Doom keeps a silent vigil. His is a cautionary tale of power run amok, taught to all summoners within the League. Decades ago, there existed a powerful rune mage from Zaun - Istvaan. At the end of the fifth Rune War, he became one of the League's first summoners. Too much a prisoner to the old ways of magic, Istvaan stepped further and further outside the rules of conduct in the League. In what was ultimately his last match, his reach finally exceeded his grasp. Sealing himself inside the easternmost summoning chamber, he began incanting the most forbidden of rituals - an extra-planar summoning.
What exactly happened inside that chamber remains unknown. No champion came to represent Zaun that day in Summoner's Rift. Only silence echoed back from repeated knocks on the chamber door. The first apprentice who entered was cut down immediately by an unearthly scythe. What few who followed and survived were driven mad by fear, mere husks of men gibbering about crows and death. Afraid of the evil even Istvaan could not control, the League sealed all exits to the chamber, hoping they could contain what they could not destroy. Years went by, but the wooden figure within never moved save to slay any foolish enough to enter. Seeing no recourse to reclaim the chamber, the Council instead devised a use for Fiddlesticks: executioner. While he comes to life and seemingly abides by the rules of summoning in the Fields of Justice, what he awaits inside his chamber is unknown. His unmoving face yields no clues, and his scythe stands ready to strike down any who stand before him.
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Those who say 'you have nothing to fear but fear itself' have not yet felt the crows.
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[edit] Abilities
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| (Innate) Nearby enemy units have their magic resistance reduced by 10.
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| Range: 1000
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| (Active) Strikes a target unit with fear, preventing it from taking any actions, and causing it to run around aimlessly in fear, while being slowed, for the duration of the spell.
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| Range: 575
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| Cost: 65 / 75 / 85 / 95 / 105 mana
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| Cooldown: 15 / 14 / 13 / 12 / 11 seconds
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| Duration: 1 / 1.5 / 2 / 2.5 / 3 seconds
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| (Active) Fiddlesticks channels and leashes to a target for 5 seconds, dealing magic damage each second and healing himself for a percentage of the damage done. If the target leaves the range of Fiddlesticks' leash, he will stop channeling.
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| Cast Range: 475
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| Leash Range: 750
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| Cost: 80 / 90 / 100 / 110 / 120
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| Cooldown: 10 / 9 / 8 / 7 / 6 seconds
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Magic Damage Per Second: 60 / 90 / 120 / 150 / 180 (+0.45 per ability power)
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Total Magic Damage: 300 / 450 / 600 / 750 / 900 (+2.25 per ability power)
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| Heal From Damage Ratio: 60 / 65 / 70 / 75 / 80%
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| (Active) Fiddlesticks throws a crow that strikes an enemy target then continues to bounce from that enemy unit to another nearby enemy unit 5 times dealing magic damage and silencing for 1.2 seconds each strike. Dark Wind may strike the same target multiple times. Dark Wind deals 50% increased damage to minions.
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| Range: 750
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| Bounce Range: 450
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| Cost: 50 / 70 / 90 / 110 / 130 mana
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| Cooldown: 15 / 14 / 13 / 12 / 11 seconds
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Magic Damage Per Bounce: 65 / 85 / 105 / 125 / 145 (+0.45 per ability power)
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Total Magic Damage: 325 / 425 / 525 / 625 / 745 (+2.25 per ability power)
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| (Active) After channeling for 1.5 seconds, Fiddlesticks teleports to nearby target location with a murder of crows flying wildly around him for 5 seconds, dealing magic damage to all enemy units in the area each second.
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| Teleport Range: 800
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| Radius of AoE: 600
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| Cost: 150 / 200 / 250 mana
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| Cooldown: 150 / 140 / 130 seconds
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Magic Damage Per Second: 125 / 225 / 325 (+0.45 per ability power)
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Total Magic Damage: 625 / 1125 / 1625 (+2.25 per ability power)
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[edit] Competitive Usage
[edit] Patch History
v3.06
- Drain Life
- Fixed a bug where Fiddlesticks would not immediately attack his target after successfully channeling Drain Life
v3.03
v1.0.0.152
- Base Movement Speed increased by 25.
v1.0.0.149
- Fixed a bug where Fiddlesticks' autoattack could be interrupted by Dark Wind
v1.0.0.140
- Dark Wind now deals 50% increased damage to minions and monsters
v1.0.0.123
- Basic attack projectile speed increased to 1,750 from 1,500
- Dark Wind
- Damage reduced to 65 / 85 / 105 / 125 / 145 from 65 / 90 / 115 / 140 / 165
- Fixed a bug where it would fizzle when Fiddlesticks died
- Fixed a bug where it was bouncing 4 times instead of 5
- Drain ability power ratio reduced to 0.45 from 0.5
- Terrify cooldown increased to 15 / 14 / 13 / 12 / 11 seconds from 14 / 13 / 12 / 11 / 10 seconds
v1.0.0.121
- Fixed a bug where Dark Wind could instant-kill people under some circumstances
v1.0.0.120
- Drain
- Range increased to 475 from 450
- Heal is no longer reduced if the damage is shielded
- Dark Wind damage increased to 65 /90 / 115 / 140 / 165 from 65 / 85 / 105 / 125 / 145
- Crowstorm
- Ability power ratio increased to 0.45 from 0.4
- Channel duration reduced to 1.5 seconds from 2
v1.0.0.116
- Base armor increased to 14.5 from 8.25
- Armor per level increased to 3.5 from 3
- Movement speed increaesd to 310 from 300
- Fear
- Range increased to 575 from 525
- Mana cost decreased to 65 / 75 / 85 / 95 / 105
- Drain
- Ability power ratio increased to 0.5 from 0.48
- Life steal amount reduced to 60 / 65 / 70 / 75 / 80% from 100%
- Leash range decreased to 650 from 700
- Dark Wind
- Damage adjusted to 65 / 85 / 105 / 125 / 145 from 100 at all levels
- Ability power ratio increased to 0.45 from 0.35
- Now bounces 5 times at all levels
- Cooldown adjusted to 15 / 14 / 13 / 12 / 11 seconds from 14 at all levels
- Projectile speed decreased to 1,100 from 1,200
- Crowstorm
- Damage decreased to 125 / 225 / 325 from 150 / 250 / 350
- Cooldown adjusted to 150 / 140 / 130 seconds from 150 at all levels
- Ability power ratio increased to 0.4 from 0.35
v1.0.0.111
- Base magic resistance reduced to 30 from 35
v1.0.0.107
- Terrify
- Cooldown changed to 14 / 13 / 12 / 11 / 10 seconds from 12
- Mana cost reduced to 65 / 80 / 95 / 110 / 125 from 65 / 85 / 105 / 125 / 145
- Drain mana cost reduced to 80 / 90 / 100 / 110 / 120 from 80 / 95 / 110 / 125 / 140
- Crowstorm mana cost reduced to 150 / 200 / 250 from 200 / 300 / 400
v1.0.0.105
- Crowstorm now immediately applies Dread to the surrounding area after using Crowstorm
v1.0.0.104
- Dark Wind cooldown reduced to 13 seconds from 14
- Drain
- Damage increased to 60 / 90 / 120 / 150 / 180 from 50 / 75 / 100 / 130 / 160
- Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 10 at all levels
- Ability power ratio increased to 0.48 per seconds from 0.4
- Duration reduced to 5 seconds from 6
v1.0.0.103
- Drain
- Cooldown reduced to 10 seconds from 12
- Mana cost reduced to 80 / 95 / 110 / 125 / 140 from 80 / 100 / 120 / 140 / 160
- Dark Wind cooldown reduced to 14 seconds from 15
v1.0.0.101
- Terrify will now grant assists
v1.0.0.83* Darkwind
- Silence duration reduced to 1.2 seconds from 1.5
- Reduced the number of bounces to 2 / 4 / 6 / 8 / 10 from 3 / 5 / 7 / 9 / 11
- Missile speed increased to 1,200 from 800
- Crowstorm ability power ratio reduced to 1.75 from 2
- Dread's tooltip has been fixed to now show the correct magic resistance reduction value
v1.0.0.79
- Dark Wind silence duration reduced to 1.5 seconds from 2
v1.0.0.70
- Dark Wind was bugged resulting in longer silence durations than intended. It now silences for 2 seconds per bounce which is a lower disable duration than the previous version
v1.0.0.63
- Movement Speed increased to 300 from 290
v1.0.0.61
- Drain no longer begins channeling if the target is shielded
v0.9.25.34
- Crowstorm damage changed from 170 / 250 / 330 to 150 / 250 / 350
v0.9.25.24
- Dread (Passive) REMAKE
- Negative magic resist aura debuff
- Terrify
- Reduced duration from 1.5 / 2 / 2.5 / 3 / 3.5 seconds to 1 / 1.5 / 2 / 2.5 / 3
- Reduced cooldown from 15 to 12.5
- Drain
- Reduced maximum duration from 8 seconds to 6
- Reduced cooldown from 15 seconds to 12
- Dark Wind
- Reduced damage from 115 to 100
- Reduced silence from 1 + 1 second per stack to 0.75 + 0.75 per stack
- Crowstorm REMAKE
- Now targets a location to teleport to when channeling completes (built-in mini flash)
v0.9.22.15
- Drain damage increased from 40 / 70 / 100 / 130 / 160 to 50 / 75 / 100 / 130 / 160
- Increased damage from 45 to 47
- Reduced health from 480 to 470
- Dark Wind
- Reduced damage from 135 to 115
- Increased number of bounces from 2 / 4 / 6 / 8 / 10 to 3 / 5 / 7 / 9 / 11
- Increased ability power ratio from 0.3 to 0.35
- Modified silence to 2 seconds +1 per bounce beyond the first
June 12, 2009 Patch
- Drain
- No longer ignores magic resist
- Increased damage from 30 / 55 / 80 / 105 / 130 to 40 / 70 / 100 / 130 / 160
June 6, 2009 Patch
- Terrify cast range reduced form 600 to 525
- Drain
- Fixed an edge case bug that allowed it to continue after dying
- Reduced damage from 40 / 70 / 100 / 130 / 160 to 30 / 55 / 80 / 105 / 130 (still penetrates immunity)(This is a temporary fix, we intend to remove the immunity penetration and increase the damage soon)
- Paranoia miss chance modified from 5 / 10 / 15% to 10%
May 29, 2009 Patch
- Terrify cooldown increased from 12 to 15
May 23, 2009 Patch
- Terrify fear duration modified from 1 / 1.75 / 2.5 / 3.25 / 4 to 1. 5 / 2 / 2.5 / 3 / 3.5
- Drain
- Received a new particle to better express its use
- Made this spell not penetrate magic resistance
- Increased damage from 30 / 60 / 90 / 120 / 150 per second to 40 / 70 / 100 / 130 / 160 (overall damage increase vs minions, overall damage decrease vs champions)
May 15, 2009 Patch
- Made new recommended items
May 1, 2009 Patch
- Drain damage type updated; it should now be back to its power level of a week ago
April 25, 2009 Patch
- Increased damage on Dark Wind to minions from 120 per bounce to 135
- Changed damage type of Drain to make it work like other abilities of its type
- Modified Terrify's duration from 2 / 2.5 / 3 / 3.5 / 4 to 1 / 1 .75 / 2.5 / 3.25 / 4
April 18, 2009 Patch
- Increased damage dealt to champions on Dark Wind from 120 per bounce to 135 (it still deals 120 to minions)
- Increased Terrify cooldown from 12 to 14
- Drain
- Decreased range from 500 to 450
- Decreased break range from 800 to 700
April 11, 2009 Patch
- Added 50% slow to Terrify
- Dark Wind
- Increased damage form 100 to 120
- Increased ability power ratio from 0.25 to 0.4
Alpha Week 6
- Basic attack range decreased to 400 from 480
- Base health increased to 500 from 480
- Dark Wind damage increased to 100 from 85
- Crowstorm damage increased to 170 / 250 / 330 from 150 / 230 / 330
Alpha Week 5
- Health gain per level increased to 57 from 52
- Base health increased to 480 form 455
- Crowstorm
- Damage increased to 150 / 225 / 325 from 120 / 200 / 280
- Ability power ratio increased to 0.8 from 0.4
Alpha Week 4
- Drain
- Mana cost increased to 100 / 120 / 140 / 160 / 180 form 90 / 105 / 120 / 135 / 150
- Drain amount changed to 25 / 50 / 75 / 100 / 125 from 30 / 50 / 70 / 90 / 110 per second
- Dark Wind
- Ability power ratio increased to 0.25 from 0.2
- Damage dealt to each target decreased to 80 from 100
- Crowstorm damage per second increased to 120 / 200 / 280 from 120 / 180 / 240
Alpha Week 3
- Fixed a bug that occurred when Fiddlesticks died while channeling Life Drain
Alpha Week 2
- Fixed tooltip typos for Dark Wind, Crowstorm, and Terrify
[edit] External links
[edit] Articles
[edit] Videos
[edit] Gallery
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