The Might of Demacia
| Release Date: | April 27, 2010 |
| Cost: | 450 260  |
| Attributes: | Fighter, Melee, Recommended |
| Resource: | Manaless |
Statistics
| Health: | 455 (+96) |
| HP Regen: | 8.25 (+0.75) |
| Move Speed: | 345 |
| Attack Damage: | 56 (+3.5) |
| Attack Speed: | 0.625 (+2.9%) |
| Range: | 125 |
| Armor: | 19 (+2.7) |
| Magic Resist: | 30 (+1.25) |
Garen, The Might of Demacia is AD-based melee fighter. He is frequently played in top lane, but may also perform the role of a jungler.
[edit] Description
| Lore:
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Throughout Valoran, the resolve of Demacia's military is alternately celebrated or despised, but always respected. Their zero tolerance moral code is strictly upheld by civilians and soldiers alike. In combat, this means Demacian troops may not make excuses, flee, or surrender under any circumstance. These principles are espoused to their forces by unrivaled demagogues who lead by example. Garen, the valiant warrior who bears the title the Might of Demacia, is the paradigm to which these leaders are compared. Thousands of great heroes have risen and fallen on the bloody battlefields between Demacia and its preeminent rival, Noxus. It was beneath their mighty banners of war that Garen first met steel with Katarina, the Sinister Blade. The infantrymen who beheld this event (and survived) commented that it seemed as though the two were locked in a mortal waltz against a symphony of clashing blades.
Garen, the pride of the Demacian military and leader of the Dauntless Vanguard, returned from this battle breathless for the first time in his career, though some speculate that this was due to reasons other than exhaustion. The plausibility of these rumors was bolstered when, in every instance thereafter, Garen seized the opportunity to encounter the Sinister Blade again. A paragon of Demacian ethic, Garen never entertained such allegations, for he knew others couldn't understand. Even simply the pursuit of a worthy opponent on the battlefield is, to a true warrior, the reason to rise each morning. The promise of one, particularly so beautifully and diametrically opposed, is the validation of his existence.
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"The most effective way to kill an opponent is to slice through the man next to him."
- Garen, on front line strategy
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[edit] Abilities
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| (Innate) Garen will regenerate 0.4% of his maximum health per second after not receiving damage for 9 seconds. The regenerative state will stop if Garen receives damage.
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| (Active) Garen gains bonus movement speed for 4 seconds and removes all slows currently on him. In addition his next melee attack within 4.5 seconds will deal physical damage and silence its target.
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| No Cost
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| Cooldown: 8 seconds
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| Bonus Movement Speed: 35%
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Total Physical Damage: 30 / 55 / 80 / 105 / 130 (+1.4 per attack damage)
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| Movement Speed Duration: 1.5 / 2.25 / 3 / 3.75 / 4.5 seconds
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| Silence Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds
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(Passive) Armor and Magic Resistance Garen gains from Items, Runes, and Masteries are increased by 20%. (Active) Garen places a defensive shield on himself, decreasing all damage taken by a percentage and reducing the effectiveness of Crowd Control by 30%.
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| No Cost
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| Damage Reduced: 30%
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| Duration: 2 / 3 / 4 / 5 / 6 seconds
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| Cooldown: 24 / 23 / 22 / 21 / 20 seconds
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| (Active) Garen rapidly spins his sword around his body for 3 seconds dealing physical damage to nearby enemies every half second. Minions and neutral monsters only take 75% damage from this ability. Garen can deactivate Judgment early by activating the ability again after 0.5 seconds. Judgment's damage can critically strike, in which case, only the bonus damage will be multiplied. While spinning, Garen ignores unit collision but takes a 20% movement speed penalty when moving through minions.
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| No Cost
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| Radius of AoE: 330
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| Cooldown: 13 / 12 / 11 / 10 / 9 seconds
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Physical Damage per Second: 20 / 45 / 70 / 95 / 120 (+0.7 / 0.8 / 0.9 / 1.0 / 1.1 total attack damage)
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Total Physical Damage: 60 / 135 / 210 / 285 / 360 (+2.1 / 2.4 / 2.7 / 3.0 / 3.3 total attack damage)
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| (Active) Garen brings down Demacian Justice on his opponent, dealing magic damage, plus additional magic damage based on how much health his opponent is missing.
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| No Cost
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| Range: 400
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| Cooldown: 160 / 120 / 80 seconds
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| Magic Damage: 175 / 350 / 525
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| Additional 1 Damage per: 3.5 / 3 / 2.5 health missing (29 / 33 / 40% of target's missing health)
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[edit] Competitive Usage
| Click [Show] for Additional Tournament Stats
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Event
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Bans
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Picks
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Wins
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Losses
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Win %
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Picked/Banned in % of Games
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[edit] Patch History
v3.03
- Perseverance
- Heal amount reduced to 0.4% of maximum Health per second from 0.5%
- Decisive Strike
- Fixed a bug where the cast time was faster than intended
- Courage
- Passive adjusted to now increase bonus Armor and Magic Resist (from items, runes or masteries) by 20% instead of total Armor and Magic Resist by 20%
- Demacian Justice
- Fixed a bug where the cast time was faster than intended
v1.0.0.152
- Base Movement Speed increased by 25.
v1.0.0.145
- Base Health Regen reduced to 8.25 from 9.85
- Health Regen per level reduced to 0.75 from 0.85
- Base Attack Damage reduced to 56 from 60.1
- Attack Damage per level increased to 3.5 from 3
- Perseverance (Passive)
- Delay increased to 9 seconds from 7
- No longer deactivates when damaged by lane minions
- Now displays the Health Regen gained in the tooltip
- Decisive Strike
- Cooldown reduced to 8 seconds at all levels from 12 / 11 / 10 / 9 / 8
- Movement Speed increased to 35% at all levels from 15 / 20 / 25 / 30 / 35%
- Movement Speed duration adjusted to 1.5 / 2.25 / 3 / 3.75 / 4.5 seconds from 4 at all levels
- Base damage increased to 30 / 55 / 80 / 105 / 130 from 30 / 45 / 60 / 75 / 90
- Silence duration reduced to 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds from 2.5 at all levels
- Now removes slows on activation
- Can now critically strike again
- Buff duration reduced to 4.5 seconds from 6
- Fixed: Garen's next basic attack after Decisive Strike no longer occurs unusually quickly
- Fixed: Decisive Strike is no longer consumed if Garen fails to finish attacking
- While performing Decisive Strike, Garen now continues to follow his target if they are moving
- Courage
- Changed to passively increase Armor and Magic Resist by 20% rather than 0 to 25 based on kills
- Damage reduction adjusted to 30% from 20 / 24 / 28 / 32 / 36%
- Active now additionally grants 30% Crowd Control Reduction
- Duration adjusted to 2 / 3 / 4 / 5 / 6 seconds from 3 at all levels
- Cooldown adjusted to 24 / 23 / 22 / 21 / 20 seconds from 30 / 27 / 24 / 21 / 18
- Judgment
- Damage adjusted to 20 / 45 / 70 / 95 / 120 (+0.7 / 0.8 / 0.9 / 1.0 / 1.1 total Attack Damage) from 50 / 90 / 130 / 170 / 210 (+1.4 bonus Attack Damage)
- Damage dealt to minions increased to 75% from 50%
- No longer removes slows on activation or reduces the duration of incoming slows while active
- Ignores unit collision during Judgment but takes a 20% Movement Speed penalty when spinning through minions
- Fixed: Judgment no longer locks out Garen from taking other actions longer than intended
- Demacian Justice
- Cooldown adjusted to 160 / 120 / 80 seconds from 140 / 120 / 100
v1.0.0.143
- Perseverance now has a buff timer to show when it will reactivate
v1.0.0.136
- Fixed a bug where Demacian Justice would not finish casting if Garen lost vision of th etarget during the cast.
v1.0.0.125
- Decisive Strike attack damage ratio decreased to 1.4 from 1.5
- Judgement
- Damage per second reduced to 50 / 90 / 130 / 170 / 210 from 60 / 100 / 140 / 180 / 220
- Bonus attack damage ratio increased to 1.4 from 1.2
v1.0.0.123
- Decisive Strike movement speed duration increased to 4 seconds from 3 seconds
- Judgement cooldown reduced to 13 / 12 / 11 / 10 / 9 seconds from 14 / 13 / 12 / 11 / 10
- Courage maximum armor and magic resistance now 25 at all ranks, from 5 / 10 / 15 / 20 / 25
v1.0.0.120
- Perseverance
- Fixed a bug where Perseverance could sometimes activate immediately after taking damage
- Now marks Garen as being in combat even if the damage is shielded
- Now shows the particle on Garen even if at 100% health
v1.0.0.114
- Movement speed increased to 320 from 315
- Courage damage reduction increased to 20 / 24 / 28 / 32 / 36% from 10 / 15 / 20 / 25 / 30%
v1.0.0.112
- Decisive Strike
- Movement speed boost increased to 3 seconds from 2
- Total duration available to proc the silence and hit reduced to 6 seconds from 7
- Bonus damage ratio increased to 150% from 120%
- Judgement cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 15 / 14 / 13 / 12 / 11
v1.0.0.109
- Judgement bonus attack damage scaling increased to 1.2 from 1.0 per second
v1.0.0.108
- Judgment base damage increased to 60 / 100 / 140 / 180 / 220 from 60 / 90 / 120 / 150 / 180 per second
v1.0.0.107
- Decisive Strike
- Attack damage ratio increased to 120% from 100%
- Base attack damage reduced to 30 / 45 / 60 / 75 / 90 from 40 / 60 / 80 / 100 / 120
- Judgement
- Base damage per second changed to 60 / 90 / 120 / 150 / 180 from 30 / 70 / 110 / 150 / 190
- Scaling increased to 100% per second from 70%
- Now scales off of only bonus attack damage rather than all attack damage
v1.0.0.105
- Reduced Garen's selection size
v1.0.0.103
- Judgement can no longer damage invisible minions or objects like wards
v1.0.0.102
- Base movement speed reduced to 315 from 320
- Courage
- Duration modified to 3 at all levels from 2 / 2.5 / 3 / 3.5 / 4
- Active damage reduction changed to 10 / 15 / 20 / 25 / 30% from 30% at all levels
v1.0.0.101
- Courage damage reduction reduced to 30% from 35%
- Perseverance is no longer removed by combat dehancing effects such as Warwick's Blood Scent
- Fixed varius bugs that caused Garen's Demacian Justice to fizzle sometimes
v1.0.0.100
- Courage maximum armor/magic resistance reduced to 5 / 10 / 15 / 20 / 25 from 7 / 14 / 21 / 28 / 35
v1.0.0.99
- Judgement now reduces the duration of new slows by 50% rather than granting immunity to slowing effects. It will still completely clear any existing slows when activated.
v1.0.0.98
- Decisive strike now resets Garen's auto attack timer on cast
v1.0.0.97
- Can now cast all of his spells while using Judgment instead of just Courage
- Slightly increased the range of Judgment
v1.0.0.96
- Body Slam
- Fixed a bug where it slowed targets that were immune to slows
- Fixed a bug where it would not display a hit particle or play a sound if it hit any target that blocked the slow
v1.0.0.94
- Fixed a bug where Garen will sometimes appear with a different skin after reconnecting
v1.0.0.85
- Fixed the buff tooltip for Perseverance to show the correct value
- Decisive Strike
- Fixed a bug where it was silencing for the incorrect amount of time
- Fixed a bug so that it can no longer crit
v1.0.0.83
Garen released
[edit] External links
[edit] Articles
[edit] Videos
[edit] Gallery
Chinese Art for Classic Garen
Sanguine Garen - 520 
Chinese Art for Sanguine Garen
Desert Trooper Garen - Legacy Skin
Chinese Art for Desert Trooper Garen
Commando Garen - 975 
Chinese Art for Commando Garen
Dreadknight Garen - 975 
Chinese Art for Dreadknight Garen
Rugged Garen - 975 
Chinese Art for Rugged Garen
Steel Legion Garen - 975 
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