The Storm's Fury
| Release Date: | September 2, 2009 |
| Cost: | 1350 585  |
| Attributes: | Ranged, Support |
| Resource: | Mana |
Statistics
| Health: | 356 (+78) |
| HP Regen: | 4.5 (+0.55) |
| Mana: | 302 (+64) |
| Mana Regen: | 6.9 (+0.60) |
| Move Speed: | 335 |
| Attack Damage: | 49 (+2.95) |
| Attack Speed: | 0.625 (+2.61%) |
| Range: | 475 |
| Armor: | 9 (+3.8) |
| Magic Resist: | 30 (+0) |
[edit] Description
| Lore:
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There are those sorcerers who give themselves over to the primal powers of nature, forgoing the learned practice of magic. Such a sorceress is Janna, who first learned magic as an orphan growing up admist the chaos that is the city-state of Zaun. Janna eked out what living she could on the streets. Life was tough and dangerous for the beautiful young girl, and she survived by her wits, and by stealing when wits weren't enough. The rampant magic that characterizes Zaun was the first and most alluring tool which Janna realized could both protect and elevate her. Janna discovered that she had an affinity for a particular type of magic - the elemental magic of air. She mastered her studies of air magic in a matter of months, almost as if she was born of it. Janna went from a street vagrant to an avatar of the air virtually overnight, stunning and surpassing those who taught her. Such a rapid ascension also changed her physical appearance, giving her an otherworldly look.
Seeking to right the injustice in the world (particularly the insanity that has become the city of Zaun), Janna has brought her talents to the League. She is a voice for the regulation of magical experimentation and a supporter of the development of techmaturgy, making her an indirect ally of the city-state of Piltover and the amazing techmaturgical minds that live there. Janna is also a new favorite of the League's many fans. She is often the center of attention at functions, fan appreciation days, and other celebratory events. There is something untouchable about Janna, however, and her affections can change as quickly as the wind.
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Do not be captivated by Janna's beauty. Like the wind, she is one gust away from terrible destruction.
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[edit] Abilities
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| (Innate) Increases the movement speed of all allied champions by 3%. This bonus is lost while Janna is dead.
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| (Active) Janna summons a mighty whirlwind. She can activate the spell again to release the storm. On release the storm will fly in the direction it was cast, dealing magic damage to enemies and knocking them into the air. The damage done, knock up duration and distance traveled by the whirlwind increase for each second it channels to a maximum of 3.
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| Range: 1,100 - 1,700
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| Knockup Duration: 0.8 - 1 seconds
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| Cost: 90 / 105 / 120 / 135 / 150 mana
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| Cooldown: 14 / 13 / 12 / 11 / 10 seconds
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Magic Damage: 60 / 85 / 110 / 135 / 160 (+0.75 per ability power)
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| Additional Damage: 25 / 30 / 40 / 50 / 60 per second charging
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Maximum Damage: 135 / 175 / 230 / 285 / 340 (+0.75 per ability power)
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(Passive) Janna summons an air elemental that increases her movement speed and enables her to pass through units. (Active) Janna launches her elemental to deal magic damage and slow an enemy's movement speed for 3 seconds. The passive is not active while the ability is on cooldown.
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| Range: 600
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| Movement Speed Bonus: 4 / 7 / 10 / 13 / 16%
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| Cost: 40 / 50 / 60 / 70 / 80 mana
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Magic Damage: 60 / 115 / 170 / 225 / 280 (+0.6 per ability power)
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| Slow: 24 / 30 / 36 / 42 / 48%
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| (Active) Janna conjures a defensive gale that shields her target from incoming damage for up to 5 seconds. While the shield holds, the target will also gain an attack damage bonus. This ability can target turrets.
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| Cooldown: 10 seconds
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| Range: 800
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| Cost: 70 / 80 / 90 / 100 / 110 mana
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Shield Strength: 80 / 120 / 160 / 200 / 240 (+0.9 per ability power)
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| Attack Damage Bonus: 14 / 23 / 32 / 41 / 50
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| (Active) Janna knocks surrounding enemies back and channels healing winds, restoring health to nearby allies each half second, for 4 seconds.
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| Radius: 725
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| Maximum Knockback Distance: 875
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| Cost: 100 / 150 / 200 mana
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Heal Per Half Second: 35 / 55 / 75 (+0.175 per ability power)
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Maximum Amount of Healing: 280 / 440 / 600 (+1.4 per ability power)
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| Cooldown: 150 / 135 / 120 seconds
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[edit] Competitive Usage
[edit] Patch History
v3.04
- Howling Gale
- Fixed a bug where the knockup duration was not increasing based on charge time
- Knockup duration when fully charged increased to 1 second from 0.75 seconds
v3.03
- Monsoon
- Mana cost reduced to 100 / 150 / 200 from 150 / 225 / 300
v3.02
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Janna's basic attack should now feel more responsive
v1.0.0.152
- Base Movement Speed increased by 25.
v1.0.0.144
- Zephyr
- Ability power ratio reduced to 0.6 from 0.8
- Bug fixed where Janna would sometimes retain the passive bonuses while Zephyr was on cooldown
v1.0.0.142
- Zephyr
- Passive movement speed reduced at earlier ranks to 4 / 7 / 10 / 13 / 16% from 8 / 10 / 12 / 14 / 16%
- Slow duration reduced to 3 seconds from 4 seconds
- Monsoon cooldown increased at earlier ranks to 150 / 135 / 120 seconds from 120 seconds at all levels
v1.0.0.138
- Howling Gale now knocks the target further into the air the longer it is channeled (now 80 + 10 per second channeled from constant 100)
- Monsoon
- Mana cost reduced to 150 / 225 / 300 from 200 / 275 / 350
- Knock back distance reduced to 875 from 1000
v1.0.0.136
- Eye of the Storm attack damage bonus is now lost if the shield breaks
v1.0.0.122
- New models and textures for Janna and Tempest Janna
- All new animations for her and her skins
v1.0.0.120
- Tailwind now deactivates while dead
v1.0.0.112
- Monsoon no longer slows enemies who re-enter the storm
v1.0.0.106
- Tailwind will now persist for her allies while Janna is dead
- Eye of the Storm duration reduced to 5 seconds from 10
- Monsoon
- Heal per second reduced to 70 / 110 / 150 / from 90 / 130 / 170
- Slow reduced to 30% from 40%
v1.0.0.94b
- Howling Gale cooldown modified to 14 / 13 / 12 / 11 / 10 seconds from 10 at all levels
v1.0.0.94
- Howling Gale knock-up time reduced by 33%
- Fixed a bug with Eye of the Storm where the particle would linger after the shield effect had been removed
v1.0.0.87
- Howling Gale mana cost increased to 90 / 105 / 120 / 135 / 150 from 80 / 95 / 110 / 125 / 140
- Eye of the Storm mana cost increased to 70 / 80 / 90 / 100 / 110 from 60 / 70 / 80 / 90 / 100
- Zephyr
- Reworded the tooltip to indicate that Janna loses the passive boost while it is on cooldown
- Fixed a bug where ranking up Zephyr only gives the additional movement speed after Janna has refreshed the buff
v1.0.0.86
- Base damage increased to 49 form 46
- Fixed a bug with Howling Gale that was causing inconsistent damage
- Decreased the collision width of Howling Gale
- Eye of the Storm
- Ability power ratio increased to 0.9 from 0.8
- Base shield amount decreased to 80 / 120 / 160 / 200 / 240 from 100 / 150 / 200 / 250 / 300
- Damage buff changed to 14 / 23 / 32 / 41 / 50 from 24 / 30 / 36 / 42 / 48
v1.0.0.83
- Howling Gale no longer tosses H-28G Evolution Turrets into the air
v1.0.0.82
- Base mana per level reduced to 64 from 78
- Base armor increased to 9 from 7.4
- Howling gale
- Mana cost reduced to 80 / 95 / 110 / 125 / 140 from 80 / 100 / 120 / 140 / 160
- Cooldown reduced to 10 seconds from 11 at all levels
- Damage per second scaling incresaed to 20 / 30 / 40 / 50 / 60 from 20 / 25 / 30 / 35 / 40
- Eye of the Storm
- Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 70 / 85 / 100 / 115 / 130
- Duration reduced to 10.5 seconds from 12
- Cooldown reduced to 10.5 seconds from 12
- Now grants a new attack damage buff, "Cyclone Strike" which persists through the shield breaking
- Zephyr active cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 13 / 12 / 11 / 10 / 9
- Monsoon now slows enemy units from 40% that re-enter the storm after being pushed out
v1.0.0.79
- Fixed a bug where Eye of the Storm was not adding Janna's correct AP ratio
v1.0.0.70
- Eye Of The Storm is now instant cast
v1.0.0.63
- Monsoon
- Cleaned up knock back effect to hit the correct area, increased knock back distance, and made knock back more consistent
- Duration reduced to 4 seconds from 6
- Heal per tick increased to 90 / 150 / 210 from 60 / 100 / 140
- Ability Power Ratio increased to 0.35 from 0.25
- Howling Gale
- Mana Cost reduced to 80 / 100 / 120 / 140 / 160 from 110 / 130 / 150 / 170 / 190
- Cooldown reduced to 11 from 12
- Zephyr Cooldown reduced to 13 / 12 / 11 / 10 / 9 from 14 / 13 / 12 / 11 / 10
v1.0.0.52
- Eye of the Storm
- Mana Cost reduced from 70 / 90 / 110 / 130 / 150 to 70 / 85 / 100 / 115 / 130
- Adjusted the selection radius to match her size
v0.9.25.24
- Changed name from "The Avatar of Air" to "The Storm's Fury"
- Zephyr
- Increased cast speed
- Now properly labeled as a slowing spell
v0.9.25.21
- Added missing health regen per level
- Added missing mana regen per level
- Rearranged spell keys
- Howling Gale
- Increased ability power ratio from 0.65 to 0.75
- Reduced maximum charge duration from 4 seconds to 3
- Increased damage per second from 15 / 20 / 25 / 30 / 35 to 20 / 25 / 30 / 35 / 40
- Increased base damage from 50 / 70 / 90 / 110 / 130 to 60 / 85 / 110 / 135 / 160
- Eye of the Storm
- Reduced ability power ratio from 1.0 to 0.8
- Increased duration from 8 seconds to 12
- Zephyr ability power ratio reduced from 1.0 to 0.8
v0.9.22.16
Janna released
[edit] External links
[edit] Articles
[edit] Videos
[edit] Gallery
Chinese Art for Classic Janna
Tempest Janna - 520 
Chinese Art for Tempest Janna
Hextech Janna - 975 
Chinese Art for Hextech Janna
Frost Queen Janna - 975 
Victorious Janna - Special Gift
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