The Void Walker
| Release Date: | August 7, 2009 |
| Cost: | 3150 790  |
| Attributes: | Assassin, Mage, Melee |
| Resource: | Mana |
Statistics
| Health: | 433 (+78) |
| HP Regen: | 6.95 (+0.5) |
| Mana: | 230 (+45) |
| Mana Regen: | 6.9 (+0.6) |
| Move Speed: | 340 |
| Attack Damage: | 52.3 (+3.9) |
| Attack Speed: | 0.638 (+3.7%) |
| Range: | 125 |
| Armor: | 14 (+3.2) |
| Magic Resist: | 30 (+1.25) |
Kassadin the Void Walker is a melee-based assassin AP Carry with excellent mobility. Nether Blade provides Kassadin some sustain while in laning phase and his passive Void Stone reduces the magic damage he takes and provides attack speed. This combination is especially potent once he hits Champion level 6 and gains Riftwalk. His ultimate allows him to chase down kills, roam, and escape in near-death situations.
[edit] Description
| Lore:
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There is a place between dimensions and between worlds. To some it is known as the Outside, to others it is the Unknown. To most, however, it is called the Void. Despite its name, the Void is not an empty place, but rather the home of unspeakable things, horrors not meant for minds of men. Though such knowledge is lost in modern times, there are those who have unwittingly discovered what lies beyond, and they have been unable to turn away. Kassadin is such a creature. He was once a man forced to look upon the face of the Void and forever changed by what he saw. Once a seeker of forbidden knowledge, he discovered that what he sought was something else entirely. He is one of the few that has found his way to forgotten Icathia and lived to tell the tale, following the scant breadcrumbs hidden in ancient texts.
Within a decaying cyclopean city, Kassadin found secrets of the kind that he will never share - secrets that made him quake with fear at the visions of things to come that were thrust upon him. The power of the place threatened to consume him forever, but Kassadin took the only route available to him in order to survive - he let the Void inside him. Miraculously, he was able to overcome the alien urges that went with it, and he emerged as something more than human. Though a part of him died that day, he knows that he must protect Valoran from the things scratching at the door, waiting to get in and visit their torments upon the world. They are only one step away... something to which the appearance of the abomination known as Cho'Gath attests.
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If you look upon the Void, you can't put it behind you. If you look upon Kassadin, he is probably already there.
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[edit] Abilities
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| (Innate) Kassadin takes 15% reduced magic damage after magic resistance reductions have been applied. Kassadin converts each point of this ignored damage into 1% bonus attack speed for 4 seconds. This bonus attack speed stacks indefinitely, with the duration refreshing each time Kassadin takes magic damage.
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| (Active) Kassadin fires an ethereal bolt of void energy to a single target, dealing magic damage and silencing the target for a few seconds.
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| Cooldown: 9 seconds
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| Range: 650
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| Projectile Speed: 1400
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| Cost: 70 / 80 / 90 / 100 / 110 mana
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Magic Damage: 80 / 130 / 180 / 230 / 280 (+0.7 per ability power)
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| Silence Duration: 1 / 1.4 / 1.8 / 2.2 / 2.6 second(s)
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(Passive) Kassadin's melee attacks restore mana. This effect returns triple the mana when striking champions. (Active) Kassadin's normal attacks become charged and deal bonus magic damage for 5 seconds.
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| Cost: 25 mana
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| Cooldown: 12 seconds
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| Mana Restored: 8 / 11 / 14 / 17 / 20
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Magic Damage: 30 / 45 / 60 / 75 / 90 (+0.3 per ability power)
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| (Active) Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him, including his own spells. Upon reaching 6 charges, Kassadin can use Force Pulse to deal magic damage and slow enemies in a cone in front of him for 3 seconds.
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| Cost: 80 mana
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| Cooldown: 6 seconds
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| Range: 400
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| Cone Width: 80º
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Magic Damage: 80 / 130 / 180 / 230 / 280 (+0.7 per ability power)
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| Slow: 30 / 35 / 40 / 45 / 50%
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| (Active) Kassadin blinks to a nearby location, dealing magic damage to enemy units surrounding the destination area. Each subsequent Riftwalk in the next 8 seconds will cost 100 additional mana and will deal additional damage. The cost and damage increase can stack up to 10 times.
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| Base Cost: 100 mana
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| Range: 700
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| Radius of Damage AoE: 150
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| Cooldown: 7 / 6 / 5 seconds
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Base Magic Damage: 60 / 70 / 80 (+0.8 per ability power)
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| Additional Damage Per Stack: 60 / 90 / 120
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[edit] Competitive Usage
[edit] Patch History
v3.03
We've made Nether Blade consistent against all structures. As an already effective mobile assassin,
Kassadin does not need unnecessary pushing power.
- Nether Blade
- Fixed a bug where
Kassadin's basic attacks with Nether Blade active triggered Muramana's active damage more than once
- Nether Blade's active no longer deals damage to inhibitors or the nexus
v1.0.0.154
- Force Pulse
- Fixed an issue where Force Pulse would sometimes fire backward after using Rift Walk.
v1.0.0.152
- Base Movement Speed increased by 25.
v1.0.0.151
- Nether Blade
- Ability power ratio increased to 0.3 from 0.15
- Bonus damage no longer hits inhibitors or the Nexus
v1.0.0.144
v1.0.0.143
- Riftwalk
- Damage reduced to 60 / 70 / 80 from 60 / 90 / 120
- Ability power ratio increased to 0.8 from 0.5
v1.0.0.131
- Riftwalk cooldown increased to 7 / 6 / 5 from 6 / 5 / 4
v1.0.0.130
- Fixed a bug which caused Force Pulse to cast backwards after performing Rift Walk
v1.0.0.129
- Null Sphere cast range reduced to 650 from 700
- Force Pulse damage increased at earlier ranks to 80 / 130 / 180 / 230 / 280 from 60 / 115 / 170 / 225 / 280
v1.0.0.125
- Void Stone magic damage reduction increased to 15% from 10%
- Null Sphere missile speed increased to 1,400 form 1,150
- Nether Blade base damage increased to 30 / 45 / 60 / 75 / 90 from 20 / 30 / 40 / 50 / 60
v1.0.0.120
- Nether Blade
- Passive mana restore increased at earlier ranks to 8 / 11 / 14 / 17 / 20 from 4 / 8 / 12 / 16 / 20
- Active changed to 20 / 30 / 40 / 50 / 60 (+0.15 ability power) bonus magic damage dealt on hit instead of 7 / 15 / 25 / 38 / 50 armor penetration
v1.0.0.118
- Added a gray version of the charging/cooldown icon for Force Pulse
v1.0.0.115
- Fixed a bug where the visual for Force Pulse occasionally wouldn't align with the direction cast
v1.0.0.113
- Force Pulse
- Damage reduced to 60 / 115 / 170 / 225 / 280 from 60 / 120 / 180 / 240 / 300
- Cooldown increased to 6 seconds from 5
- Ability power ratio reduced to 0.7 from 0.8
- Riftwalk ability power ratio increased to 0.5 form 0.4
- Void Stone damage reduction reduced to 10% from 15%
v1.0.0.103
- Nether Blade cooldown reduced to 12 seconds from 15
v1.0.0.101
- Netherblade mana cost reduced to 25 at all levels from 30 / 40 / 50 / 60 / 70
- Riftwalk
- No longer shows cast particles over fog of war
- Now leaves a buff showing the duration of the increased cost and damage of subsequent casts
v1.0.0.100
- Nether Blade's level up tooltip now correctly states the increased mana cost
- Riftwalk can no longer be cast while rooted
v1.0.0.99
- Attack range increased to 125 from 120
- Magic resistance gained per level increased to 1.25 from 0
v1.0.0.96
- Netherblade has been redesigned
- Passive - The mana drain component removed and replaced with a flat 4 / 8 / 12 / 16 / 20 mana restore on hit. This effect returns triple the mana against champions
- Active - Kassadin gains 7 / 15 / 25 / 38 / 50 armor penetration for 5 seconds. 15 second cooldown. 30 / 40 / 50 / 60 / 70 mana cost. Activating this ability counts as a spell cast for the purposes of Force Pulse
- Null Sphere projectile speed incresaed to 1,150 from 900
- Void Stone (Passive)
- The attack speed effect has been changed so that it stacks and renews instead of replaces on spell impact. This change will result in Kassadin gaining significantly more attack speed, and keeping it for a longer duration on average.
- Duration lowered to 4 seconds from 5 seconds
v1.0.0.70
- Void Stone now applies an additive attack speed boost, rather than multiplicative
v1.0.0.61
- Force Pulse ability power ratio reduced to 0.8 from 1.0
v0.9.22.16
- Riftwalk mana cost reduced from 110 to 100
- Force Pulse charge number requirement increased from 4 to 6
v0.9.22.15
- Null Sphere ability power ratio reduced from 0.8 to 0.7
- Armor per level reduced from 3.5 to 3.2
- Force Pulse now gains charges whenever any nearby champion casts a spell
- Sounds
- Reduced volume of Null Sphere and added volume/pitch randomization
- Decreased the volume and radius of Force Pull Can Cast sound
- Increased the volume and added volume/pitch randomization to Riftwalk
v0.9.22.9
- Riftwalk
- Increased the mana cost form 75 to 110
- Increased the cooldown from 6 / 4.5 / 3 to 6 / 5 / 4
- Increased the doubling time from 7 to 8
v0.9.22.7
Kassadin released
[edit] External links
[edit] Articles
[edit] Videos
[edit] Gallery
Original Art for Classic Kassadin
Chinese Art for Classic Kassadin
Festival Kassadin - Limited Edition
Deep One Kassadin - 520 
Pre-Void Kassadin - 975 
Harbringer Kassadin - 975 
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