Lee Sin - The Blind Monk

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Lee Sin
Lee SinSquare.png
The Blind Monk
Release Date:April 1st, 2011
Cost:4800IP 880 RP
Attributes:Assassin, Melee
Resource:Energy
Statistics
Health:428 (+85)
HP Regen:6.25 (+0.7)
Energy:200
Energy Regen:50
Move Speed:350

Attack Damage:55.8 (+3.2)
Attack Speed:0.651 (+3%)
Range:125
Armor:16 (+3.7)
Magic Resist:30 (+1.25)


Lee Sin The Blind Monk is a melee physical damage bruiser that uses energy. Each of his spells have a secondary effect that can be cast in the three seconds following the first cast. His passive, Flurry, increases his attack speed for two autoattacks which return energy. Sonic Wave / Resonating Strike is a skillshot, with the second cast jumping him to the target and dealing damage based on their missing health. Safeguard / Iron Will is a jump that can be used on allied units, and also grants a shield to both targets. The second cast grants him lifesteal and spellvamp. This ability can also be used to jump to wards. Tempest / Cripple is an AoE groundslam that damages and reveals, with the second cast slowing all hit targets' MS and AS. His ultimate Dragon's Rage is a melee nuke that knocks the target back, also knocking up anyone that the original target hits. His early game damage is very high which makes him a big threat early on. In the late game his damage falls off but he can still be of use to his team because of his utility. He is typically played top, jungle, and occasionally mid.

Contents

[edit] Description

Lore: As a young teen, Lee Sin was intent on becoming a summoner. His will and dedication were unmatched by any of his peers, and his skill drew the attention of Reginald Ashram, the League's High Councilor at the time. While studying at the Arcanum Majoris, Lee Sin became frustrated with instruction paced for the other students. He spent his free time researching the nuances of summoning in hopes of graduating sooner. He made amazing advances in his arcane studies, surpassing all other students. By all indications, he would have become one of the League's greatest summoners were it not for one terrible mistake. Too impatient, he attempted to test his ability by summoning a beast from the Plague Jungles. What he summoned instead was a young boy, but not in one piece. He barely had time to look the boy in what was once his face before the jumbled human mass fell lifeless to the floor. A League investigation later revealed that the boy's entire village was obliterated by feedback from the ritual.

Lee Sin's talents were so promising that the League was willing to overlook the incident, but he could never forgive himself. He left the Institute and journeyed to the Shojin Monastery for eternal repentance, swearing never to practice magic again. Years later, hoping to atone for his crime with martyrdom, he set himself ablaze as a protest of the Noxian occupation of Ionia. He remained alive in this state, enduring searing agony for weeks. His actions paved the way for a League match wherein Ionia prevailed, but by the time he was doused, his eyes had been burned completely from their sockets. Hailed as a savior, he was reborn, and his will to act invigorated. He joined the League of Legends to continue his atonement with sweat and blood, a true monk's only possessions.

"The actions of one may sunder the world, but the efforts of many may rebuild it."

- Lee Sin

[edit] Abilities

PassiveFlurry
Flurry.jpg
(Innate) After Lee Sin uses an ability, his next 2 autoattacks within 3 seconds gain 40% attack speed and return 15 energy each.

QSonic Wave / Resonating Strike
SonicWave.jpg

ResonatingStrike.jpg
(Active) Lee Sin shoots a wave of sound in a line, dealing physical damage to the first enemy it encounters and revealing it for 3 seconds. If Sonic Wave hits, Lee Sin can cast Resonating Strike within the next 3 seconds.
Cost: 50 energy
Range: 975
Cooldown: 11 / 10 / 9 / 8 / 7 seconds
Physical Damage: 50 / 80 / 110 / 140 / 170
(+0.9 per bonus attack damage)
(Active) Lee Sin dashes to the enemy revealed by Sonic Wave, dealing a base amount of damage plus 8% of their missing health as physical damage. Monsters take a maximum of 400 damage.
Cost: 30 energy
Range: 1100
Base Physical Damage: 50 / 80 / 110 / 140 / 170
(+0.9 per bonus attack damage)

WSafeguard / Iron Will
Safeguard.jpg

IronWill.jpg
(Active) Lee Sin shields himself, or dashes towards a target ally unit, shielding them both from damage for the next 5 seconds. After using Safeguard, Lee Sin can cast Iron Will within the next 3 seconds.
Cost: 50 energy
Cooldown: 9 seconds
Range: 700
Shield Strength: 40 / 80 / 120 / 160 / 200
(+0.8 per ability power)
(Active) For the next 5 seconds, Lee Sin gains bonus lifesteal and spell vamp.
Cost: 30 energy
Spell Vamp & Lifesteal Bonus: 5 / 10 / 15 / 20 / 25%

ETempest / Cripple
Tempest.jpg

Cripple.jpg
(Active) Lee Sin smashes the ground dealing magic damage to all nearby enemies and revealing them for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple within the next 3 seconds.
Cost: 50 energy
Cooldown: 10 seconds
Radius of AoE: 350
Magic Damage: 60 / 95 / 130 / 165 / 200
(+1.0 per bonus attack damage)
(Active) Lee Sin cripples all enemies revealed by Tempest reducing their movement and attack speed. The movement and attack speed recover over 4 seconds.
Range: 600
Cost: 30 energy
Initial Slow: 20 / 30 / 40 / 50 / 60%

RDragon's Rage
DragonsRage.jpg
(Active) Lee Sin performs a powerful roundhouse kick, dealing physical damage to the target and knocking them back. Enemies the target collides with take the same amount of physical damage and are briefly knocked into the air.
No Cost
Range: 375
Knockback Distance: 1,200 (estimate)
Cooldown: 90 / 75 / 60 seconds
Physical Damage: 200 / 400 / 600

[edit] Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Ogn logo.png Champions Spring 2013 10 28 14 14 50 43.7
RpPoints.png NA LCS - Spring Playoffs 0 4 1 3 25 20.0
RpPoints.png EU LCS - Spring Season 0 2 1 1 50 1.8
RpPoints.png NA LCS - Spring Season 0 8 4 4 50 7.1
Esltumbnail.png IEM Season VII - World Championship 2 7 2 5 28.6 20.9

[edit] Patch History

v1.0.0.154
  • Safeguard
    • Fixed a bug where the tooltip incorrectly stated that  Lee Sin regained energy when the shield was broken
  • Iron Will
    • No longer grants armor while active
    • Life steal and spell vamp increased to 5 / 10 / 15 / 20 / 25% from 5 / 9 / 13 / 17 / 21%
  • Cripple
    • Slow amount reduced at earlier ranks to 20 / 30 / 40 / 50 / 60% from 30 / 37.5 / 45 / 52.5 / 60%
    • Range reduced to 600 from 800

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.139

  • Iron Will
    • Life Steal and Spell Vamp reduced to 5 / 9 / 13 / 17 / 21% from 5 / 10 / 15 / 20 / 25%
    • Cooldown increased to 9 seconds from 8
  • Safeguard cooldown increased to 9 seconds from 8

v1.0.0.135

  • Sonic Wave base damage increased to 50 / 80 / 110 / 140 / 170 from 45 / 75 / 105 / 135 / 165 (Hotfixed 2/21 due to an unintended nerf in the  Nautilus patch)

v1.0.0.133

  • Flurry attack speed bonus reduced to 40% from 50%
  • Sonic Wave missing health damage reduced to 8% from 10%

v1.0.0.126

  • Sonic Wave
    • Cooldown increased to 11 / 10 / 9 / 8 / 7 from 10 / 9 / 8 / 7 / 6 seconds
    • Attack damage ratio reduced to 0.9 from 1.0
  • Safe Guard range reduced to 700 from 750

v1.0.0.124

  • Resonating Strike will now only automatically attempt to attack champions rather than all enemies

v1.0.0.123

  • Lee Sin will now attempt to attack the target after dashing to a champion with Resonating Strike

v1.0.0.121

  • Safeguard can now target wards again, but will now reveal wards to enemies when used in this manner

v1.0.0.118

  • Energy costs on all spells reduced to 50 / 30 from 60 / 40
  • Safeguard shield no longer restores energy when the shield is destroyed
  • Tempest range increased to 450 from 400

v1.0.0.116

  • Fixed a bug where Resonating Strike could follow the target over indefinite distance

v1.0.0.115

  • Sonic Wave
    • Base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180
    • Improved the general missile usability
  • Resonating Strike base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180
  • Safeguard range increased by 50
  • Iron Will lifesteal and spell vamp percent reduced to 5 / 10 / 15 / 20 / 25 from 10 / 15 / 20 / 25 / 30

April 5th Hotfix

  • Sonic Wave/Resonating Strike AD ratio increase to 1.0 from 0.8
  • Tempest/Cripple AD ratio increased to 1.0 from 0.6
  • Dragon's Rage AD ratio increased to 2.0 from 1.5
  • Flurry's Energy restoration increased to 15 from 10

v1.0.0.114
 Lee Sin released



[edit] External links

[edit] Articles

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[edit] Gallery

Classic Lee Sin
Traditional Lee Sin - 520 RpPoints.png
Chinese Art for Traditional Lee Sin
Acolyte Lee Sin - 975 RpPoints.png
Chinese Art for Acolyte Lee Sin
Dragon Fist Lee Sin - 975 RpPoints.png
Chinese Art for Dragon Fist Lee Sin
Muay Thai Lee Sin - 975 RpPoints.png

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