The Shard of the Monolith
| Release Date: | September 2, 2009 |
| Cost: | 1350 585  |
| Attributes: | Melee, Fighter |
| Resource: | Mana |
Statistics
| Health: | 423 (+90) |
| HP Regen: | 7.45 (+0.55) |
| Mana: | 215 (+40) |
| Mana Regen: | 6.4 (+0.55) |
| Move Speed: | 335 |
| Attack Damage: | 56.3 (+3.375) |
| Attack Speed: | 0.638 (+3.4%) |
| Range: | 125 |
| Armor: | 18 (+3.75) |
| Magic Resist: | 30 (+1.25) |
[edit] Description
| Lore:
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There is a world of perfect harmony, where all are part of the whole. The Monolith is the essence of all creation, and its denizens are but singular pieces of it. It is beautiful in its symmetry, and in its almost complete lack of uncertainty. The rocky beings that live there know their place and work to fulfill their duties to the fullest extent, functioning almost as a superorganism or hive. Malphite has always strived to live up to his full potential, as his own personal part of the whole, serving the role of a distinguished creature questing to enforce his people's flawless vision of order.
One day, without warning, a dimensional rift opened, and he was summoned across the cosmos to the world of Runeterra. The transition was painful and terrifying for him, as he was cut off from the song of his people and the Monolith - things that had been ever-present in him since the day he was born. He raged, trapped in the Summoning Circle, as those who had called him made their plea. Runeterra was a world that had nearly been consumed by its disharmony. It was a world that needed champions to bring order out of chaos. It was to that end that the rock-creature was summoned, so that he could aid them in this quest. Looking past his own fear and apprehension, Malphite could see that this was a respectable goal, and one in which he could participate - perhaps uniquely so. Today, as part of the League of Legends, he hammers those who would seek to upset Valoran's movement toward order, especially turning his attention to those that wield chaotic magic. Unfortunately, Malphite has also begun to change, as he has been forced to face his own profound loneliness among the world's vibrant individuality.
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Beware, minions of chaos! The Shard of the Monolith has come.
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[edit] Abilities
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| (Innate) Malphite's skin innately produces a layer of rock as a shield which absorbs damage of up to 10% of his maximum health. The shield will recharge if Malphite has not received damage in the last 10 seconds.
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| (Active) Malphite sends a shard of the earth through the ground at his target, dealing magic damage upon impact and slowing them for 4 seconds. Additionally, Malphite will increase his own movement speed for 4 seconds by the same amount of flat movement speed that the target lost.
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| Cooldown: 8 seconds
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| Range: 625
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| Cost: 70 / 75 / 80 / 85 / 90 mana
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Magic Damage: 70 / 120 / 170 / 220 / 270 (+0.6 per ability power)
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| Movement Speed Stolen: 14 / 17 / 20 / 23 / 26%
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(Passive) Malphite's autoattacks will splash, dealing a percentage of his attack damage to nearby enemies. (Active) Increases Malphite's armor and attack damage by a percentage for 6 seconds.
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| Splash radius form Target: 200
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| Cooldown: 14 seconds
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| Splash Damage: 30 / 38 / 46 / 54 / 62%
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| Cost: 50 / 55 / 60 / 65 / 70 mana
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| Attack Damage & Armor Bonus: 20 / 25 / 30 / 35 / 40%
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| (Active) Malphite slams the ground, dealing magic damage to all nearby enemies and reducing their attack speed for 3 seconds.
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| Cooldown: 7 seconds
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| Radius of AoE: 400
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| Cost: 50 / 55 / 60 / 65 / 70 mana
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Magic Damage: 60 / 100 / 140 / 180 / 220 (+30% of total armor)(+0.2 ability power)
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| (Active) Malphite charges to the target location, dealing magic damage to all enemies in the area, knocking them into the air and stunning them for 1.5 seconds. Malphite cannot be interrupted during his charge by anything except his own death.
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| Cost: 100 mana
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| Range to Center of AoE: 1000
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| Radius of AoE: 325
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| Cooldown: 130 / 115 / 100 seconds
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Magic Damage: 200 / 300 / 400 (+1.0 per ability power)
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[edit] Competitive Usage
[edit] Patch History
v1.0.0.152
- Base Movement Speed increased by 25.
v1.0.0.143
- Ground Slam
- Armor ratio reduced to 30% from 50%
- Now has a 0.2 ability power ratio
- Attack speed reduction duration reduced to 3 seconds from 4
v1.0.0.140
- Health per level increased to 90 from 82
- Increased Malphite's travel speed during Unstoppable Force
v1.0.0.139
- Fixed a bug where Polymorph was interrupting Unstoppable Force
v1.0.0.138
- Fixed a bug where Seismic Shard's Movement Speed was lost if the target died
v1.0.0.135
- Granite Shield now shows a cooldown timer
- Unstoppable Force
- Area of effect radius on impact increased to 325 from 300
- Malphite can no longer flash while using Unstoppable Force
- Fixed a bug where Malphite would seem to hit the target but would not cause the effect
v1.0.0.129
- Base armor increased to 21.75 from 16.75
- Brutal Strikes cooldown reduced to 14 seconds from 16 seconds
- Ground Slam cooldown reduced to 7 seconds from 8 seconds
v1.0.0.126
- Brutal Strikes
- Modified the shape and range of Brutal Strike's passive cleave component.
- Added a visual indicator on targets hit by Brutal Strikes
v1.0.0.125
- Fixed a bug where the armor value in the tooltip was not rounding
v1.0.0.123
- Brutal Strikes mana cost reduced to 50 / 55 / 60 / 65 / 70 from 55 / 60 / 65 / 70 / 75
- Ground Slam
- Radius increased to 400 from 350
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 form 60 / 65 / 70 / 75 / 80
- Fixed a bug where Unstoppable Force sometimes failed to pass through Crystallize, Pillar of Filth, and Cataclysm
v1.0.0.118
- Granite Shield recharge rate reduced to 10 seconds from 12
v1.0.0.113
- Granite Shield reactivation time increased to 12 seconds from 8
- Ground Slam bonus damage based on armor decreased to 50% from 70%
v1.0.0.111
v1.0.0.107
- Seismic Shard
- Slow and haste changed to 14 / 17 / 20 / 23 / 26% from 10 / 15 / 20 / 25 / 30%
- Cast range reduced to 625 from 700
- Ground Slam mana cost increased to 60 / 65 / 70 / 75 / 80 from 60 at all levels
v1.0.0.106
- Seismic Shard damage reduced to 70 / 120 / 170 / 220 / 270 from 80 / 135 / 190 / 245 / 300
v1.0.0.105
- Fixed a bug with Ground Slam where it broke through spell shields and still affected the target
v1.0.0.104
- Fixed a bug where Unstoppable Force wouldn't last long enough. It now stuns for 1.5 seconds up from 1 second
- Magic resistance per level increased to 1.25 from 0
v1.0.0.103
- Seismic Shard cooldown reduced to 8 seconds from 10
- Unstoppable Force cooldown reduced to 130 / 115 / 100 from 140 / 125 / 110
- Fixed a bug with Ground Slam causing it to look like it had shorter range than it actually did
v1.0.0.100
- Unstoppable Force can no longer be cast while rooted
v1.0.0.99
- Seismic Shard
- Cooldown reduced to 10 seconds from 12
- Duration of the slow reduced to 4 seconds from 5
- Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 80 / 90 / 100 / 110 / 120
- Brutal Strikes
- Changed the active effect to increase Malphite's armor and damage by 20 / 25 / 30 / 35 / 40% instead of increasing his damage by 30 / 40 / 50 / 60 / 70%
- Cooldown reduced to 16 seconds from 20
- Fixed a bug where the cleave percent would take double the amount of bonus attack damage
- Passive cleave percent increased to 30 / 38 / 46 / 54 / 62% from 30 / 35 / 40 / 45 / 50%
- The cleave passive will no longer proc while hitting towers
- Ground Slam
- Mana cost reduced to 60 at all levels from 60 / 70 / 80 / 90 / 100
- Updated the tooltip to display how much bonus damage Ground Slam gains from armor
- Unstoppable Force is now unstoppable and cannot be interrupted by disables
- Granite Shield (Passive)
- The shield now recharges after 8 seconds instead of 10
- The shield will now automatically restore to full after 8 seconds of not being hit. Previoiusly it would not replenish until a new shield activated
- Fixed a bug where the shield particle would not appear for a second after the shield activated
- Fixed a bug where the shield strength would not update after buying a health item until a new shield actiavted
- Updated recommended items
v1.0.0.85
- Attack ranged increased to 125 from 100
- Base movement speed increased to 310 from 300
- Fixed a bug with Unstoppable Force where it was sometimes uncastable while Malphite was at low health
v1.0.0.79
- Updated recommended items to better account for his passive
v1.0.0.72
- Unstoppable Force animation improved
v1.0.0.70
v1.0.0.63
- Removed Cast Animation for Brutal Strikes
- Base Armor increased to 16 from 7
v1.0.0.61
- Ground Slam
- Mana cost increased to 60 / 70 / 80 / 90 / 100 from 60 / 65 / 70 / 75 / 80
- Attack speed reduction modified to 30 / 35 /40 / 45 / 50 from 20 / 30 / 40 / 50 / 60
- Base armor reduced to 7 from 20
- Base armor per level increased to 3.75 from 3
v1.0.0.52
- Seismic Shard now steals the amount of Movement Speed that the target has lost instead of increasing Malphite’s Movement Speed by the equivalent percentage lost
- Unstoppable Force
- Stun Duration reduced from 1.5 / 2 / 2.5 to 1.5 / 1.75 / 2
- Cooldown increased from 120 / 100 / 80 to 140 / 120 / 100
v0.9.25.34
- Updated secondary / critical strike animations
v0.9.25.21
- Changed Malphite's ability hotkeys
- Land Slide (Passive) armor to damage ratio increased from 50% to 70%
- Seismic Shard range reduced from 790 to 700
- Obduracy cooldown increased from 16 to 20
- Unstoppable Force
- Updated area of effect to sync up with indicator
- Increased cooldown from 105 / 90 / 75 to 120 / 100 / 80
- Reduced range from 1,300 to 1,000
v0.9.22.16
Malphite released
[edit] External links
[edit] Articles
[edit] Videos
[edit] Gallery
Chinese Art for Classic Malphite
Shamrock Malphite - Legacy Skin, Unavailable
Coral Reef Malphite - 975 
Marble Malphite - 520 
Obsidian Malphite - 975 
Glacial Malphite - 975 
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