The Prophet of the Void
| Release Date: | June 1, 2010 |
| Cost: | 4800 880  |
| Attributes: | Mage, Ranged |
| Resource: | Mana |
Statistics
| Health: | 380 (+80) |
| HP Regen: | 4.5 (+0.55) |
| Mana: | 250 (+45) |
| Mana Regen: | 7.0 (+0.6) |
| Move Speed: | 340 |
| Attack Damage: | 51.66 (+3) |
| Attack Speed: | 0.625 (+1.36%) |
| Range: | 550 |
| Armor: | 15 (+3.5) |
| Magic Resist: | 30 (+0) |
Malzahar, The Prophet of the Void is a Ranged AP Carry who dominates his opponents with a combination of severe damage over time and devastating combos.Malzahar power dances around his ultimate, Nether Grasp an ability that deals massive damage over 2.5 seconds, while his victim is unable to take any action. The suppresion from this ability allows him to perfectly combo his other 3 abilities without fear of any counterattack.He is well known for being the most powerful 1v1 threat in game and is one of the few mages who can actually burst down Fighters and even Tanks.He is typically found as a solo mid carry, gaining high benefits from the Ancient Golem Buff as his mana costs and cooldowns are severe.
His main weakness is his entire lack of escapes his crowd control doesn't actually slow an opponent advance or requires him to channel, and is particulary dependant on wards for safeness.
[edit] Description
| Lore:
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Many men have gone mad beneath the glare of the Shurima sun, but it was during the night's chilling embrace that Malzahar relinquished his sanity. Malzahar was born a seer, blessed with the gift of prophecy. His talent, though unrefined, promised to be one of Runeterra's greatest boons, but destiny plotted him another course; his sensitivity to the roiling tides of fate allowed other, unwelcome things to tug at his subconscious mind. In his dreams, where the veil of separation is thinnest, a sinister thing beckoned. For some time, Malzahar was able to resist its prodding solicitation, but with each passing night the voice grew louder, or perhaps deeper, until he could withstand the call no more.
He ventured into the desert without supplies, drawn by the lure of a specious charm. His destination: a lost civilization to the east, known to ancient texts as Icathia. Few believed such a place ever existed, and those who did were certain that the sands had long since devoured whatever remained. When Malzahar's cracked feet finally failed him, he found himself kneeling at the base of a bizarre crumbling obelisk. Beyond it lay the alien geometry of a ruined city and the giant decaying idols of dark and horrific gods. His eyes, seeing what others cannot, and what none should, were filled with the essence of the Void. His once shifting visions of the future were replaced with the immutable promise of Valoran beset by creatures of the Void. Standing alone, but not alone, amidst the echoing dunes, he noticed the familiar voice escape his own lips in a parched rasp, bearing three words whose weight trembled his knees. League of Legends. Now infused with the power of the void itself, Malzahar set off to the north to seek his fate.
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"The land may melt, the sea may swell, the sky may fall... but They will come."
- Malzahar
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[edit] Abilities
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(Innate) After casting 4 spells, Malzahar summons a voidling for 21 seconds. Voidlings have 200 + (50 × level) health and 20 + (5 × level) + (+1.0 per bonus attack damage) attack damage (bonus autoattack damage isn't noticed in tooltip or voidling's stats, but it affects damage done by voidling). The voidlings benefit from Malzahar's armor penetration. Voidlings grow after 7 seconds (+50% base damage and armor), and Frenzy after 14 seconds (increased attack speed). Voidlings will always attack the target affected by Malzahar's most recently cast Malefic Visions. If there are no targets affected by Malefic Visions, it will attack random targets. If Malzahar casts a spell that will summon a Voidling, the Voidling Counter will have a cooldown time of approximately 1 second. So, if Malzahar casts multiple spells at once to nuke the target and Malzahar had the full Voidling Counter, only 1 or 2 of the Voidling Counter (depending on how fast you cast the spells) will fill up.
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| Voidlings' Armor: 30 (45 after 7 seconds)
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| Voidlings' Magic Resistance: 50
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| Voidlings' Attack Speed: 0.831 (1.496 after 14 seconds)
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| Voidlings' Movement Speed: 451
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| (Active) Malzahar opens up two portals to the Void. After a short delay, power erupts from them, dealing magic damage and silencing all enemies caught between the portals.
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| Cooldown: 9 seconds
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| Range to Center of Wall: 900
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| Wall Width: 400 (estimate)
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| Cost: 80 / 85 / 90 / 95 / 100 mana
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Total Magic Damage: 80 / 135 / 190 / 245 / 300 (+0.8 per ability power)
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| Silence duration: 1.4 / 1.8 / 2.2 / 2.6 / 3 seconds
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| (Active) Malzahar creates a zone of negative energy for 5 seconds. The zone deals magic damage to enemies that stand in it for percentage of their max health each second. (damage to monsters is capped)
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| Cooldown: 14 seconds
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| Range to Center of AoE: 800
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| Radius of AoE: 250 (estimate)
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| Maximal Damage vs Monsters: 130 (estimate)
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| Cost: 90 / 95 / 100 / 105 / 110 mana
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Health To Magic Damage Per Second Ratio: 4 / 5 / 6 / 7 / 8% (+1% per 100 ability power)
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| (Active) Malzahar infects his target's mind, dealing magic damage every half seconds for 4 seconds. If the target dies while afflicted by the visions, they pass the curse on to a nearby enemy unit, refreshing the duration and restoring mana to Malzahar. Malzahar's Voidlings are attracted to affected units.
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| Range: 650
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| Cost: 60 / 75 / 90 / 105 / 120 mana
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| Cooldown: 15 / 13 / 11 / 9 / 7 seconds
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Total Magic Damage: 80 / 140 / 200 / 260 / 320 (+0.8 per ability power)
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Magic Damage per Half Second: 10 / 17.5 / 25 /32.5 / 40 (+0.1 per ability power)
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| Mana Restored: 10 / 14 / 18 / 22 / 26
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| (Active) Malzahar grips his target in an engulfing void of energy and begins channeling, dealing magic damage every half second while suppressing the target for up to 2.5 seconds.
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| Cost: 150 mana
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| Range: 700
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| Cooldown: 120 / 100 / 80
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Magic Damage per Half Second: 50 / 80 / 110 (+0.26 per ability power)
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Total Magic Damage: 250 / 400 / 550 (+1.3 per ability power)
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[edit] Competitive Usage
| Click [Show] for Additional Tournament Stats
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Win %
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Picked/Banned in % of Games
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[edit] Patch History
v3.06
- Call of the Void
- Mana cost reduced to 80 / 85 / 90 / 95 / 100 from 80 / 90 / 100 / 110 / 120
- Null Zone
- Mana cost reduced to 90 / 95 / 100 / 105 / 110 from 90 / 100 / 110 / 120 / 130
v1.0.0.152
- Base Movement Speed increased by 25.
v1.0.0.149
- Fixed a bug where Voidlings could get stuck in walls when using abilities in impassible terrain
v1.0.0.143
- Summon Voidling (Passive)
- Voidlings prioritize enemies Malzahar is autoattacking if Malefic visions isn't present
- Voidling pathing and general AI improved
- Voidlings will now hide in brush and won't attack if Malzahar is in brush and not in combat
- Voidling dance animation added
- Call of the Void
- Delay is now consistent at 0.6 seconds
- Now deals damage in a single hit - rather than two separate hits
- Now grants vision along the entire line path - rather than only at the two end points
- Now deals damage to units surrounding the end points
- Null Zone
- Cast time removed - Malzahar may now cast this ability while moving
- Damage now starts 0.25 seconds after casting the ability
- Nether Grasp
- Malzahar ignores orders that would cancel his ultimate within the first 0.5 seconds of Nether Grasp
- Voidlings prioritize champions immobilized in Nether Grasp above all other priorities
v1.0.0.126
- Fixed a bug where Call of the Void would not finish casting if Malzahar died.
- Nether Grasp
- Fixed a bug where Nether Grasp couldn't break with distance
- Nether Grasp will now stop channeling if the target becomes a zombie
v1.0.0.121
- Fixed a bug where Nether Grasp would sometimes only deal 4 ticks of damage instead of 5
v1.0.0.120
- Null Zone
- Damage reduced to 4 / 5 / 6 / 7 / 8% from 5 / 6 / 7 / 8 / 9%
- Ability power ratio reduced to 1% per 100 ability power from 1% per 80 ability power
- Cooldown reduced to 14 seconds from 16
- Nether Grasp's ability power ratio reduced to 1.3 from 1.5
v1.0.0.108
- Fixed a bug where the Malefic Visions spell cast by opposing Malzahars behaved inproperly
v1.0.0.107
- Null Zone
- Percent of health damage increased to 5 / 6 / 7 / 8 / 9% from 4 / 5 / 6 / 7 / 8%
- No longer has a minimum damage dealt
- Voidlings now spawn after 4 casts instead of after 5
v1.0.0.103
- Nether Grasp range reduced to 700 from 750
- Call of the Void mana cost reduced to 80 / 90 / 100 / 110 / 120 from 90 / 100 / 110 / 120 / 130
- Null Zone mana cost changed to 90 / 100 / 110 / 120 / 130 from 80 / 95 / 110 / 125 / 140
v1.0.0.100
- Call of the Void cooldown reduced to 9 seconds from 10
- Null Zone
- Mana cost reduced to 80 / 95 / 110 / 125 / 140 from 90 / 105 / 120 / 135 / 150
- No longer places a blank buff on Malzahar
- Malzahar's Voidlings will now attack the target affected by Malzahar's most recently cast Malefic Visions
- Nether Grasp
- Now suppresses summoner spells in addition to stunning the target
- Range increased to 750 from 650
v1.0.0.98
- Base movement speed incraesd to 315 from 310
- Malefic Visions
- Range increased to 650 from 600
- Cooldown reduced to 15 / 13 / 11 / 9 / 7 from 16 / 14 / 12 / 10 / 8
- Nether Grasp range increased to 650 from 575
v1.0.0.96
- Nether Grasp
- Range increased to 575 from 450
- Fixed a bug where the stun component would not break even if the channel was broken
v1.0.0.87
- Fixed a bug where a Voidling's attacks would reveal Malzahar through the Fog-of-War and Brush
- Increased Voidling's movement speed to 451 from 419
v1.0.0.86
Malzahar released
[edit] External links
[edit] Articles
[edit] Videos
[edit] Gallery
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