The Titan of the Depths
| Release Date: | February 14, 2012 |
| Cost: | 6300 975  |
| Attributes: | Tank, Melee |
| Resource: | Mana |
Statistics
| Health: | 432 (+86) |
| HP Regen: | 7.45 (+0.55) |
| Mana: | 200 (+50) |
| Mana Regen: | 7.45 (+0.7) |
| Move Speed: | 325 |
| Attack Damage: | 52 (+3.3) |
| Attack Speed: | 0.613 (+0.98%) |
| Range: | 175 |
| Armor: | 19 (+3.25) |
| Magic Resist: | 30 (+1.25) |
[edit] Description
| Lore:
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Once, Nautilus was a sailor commissioned by the Institute of War to explore the uncharted reaches of the Guardian's Sea. This expedition took him deep into unknown waters where he and his crew found a vast section of black oozing liquid that none of the crew could identify. Though their job was to investigate anything new that they found, no man aboard was willing to brave the murk except Nautilus. Only moments after he donned the hulking diver's suit and climbed over the ship's rail, something lurking in the muck grabbed hold of him. He clung to the side of the ship, but the thing below pulled him fiercely, rocking the entire ship. The other sailors grew afraid and made a terrible decision. As he stared and pled for help, they wrenched his grip free of the rail. He tumbled into the ink, grabbing the anchor in futile desperation. Dark tendrils enveloped him and he could do nothing but watch as the dimming outline of his ship faded away. Then everything went black.
When Nautilus awoke, he was something... different. The great iron suit had become a seamless shell around him, concealing whatever awful truth lay inside. All the details of his memory seemed fuzzy and indistinct but one fact remained clear: he was left here, alone in the sunless depths, to die. In his hands he still clutched the anchor that belonged to the men who had condemned him. Having no other purpose, he took this clue and trudged - too heavy to swim or run - in search of answers. He wandered without direction or sense of passing time in what felt like an eternal dream. By the time he stumbled upon the shores of Bilgewater, he could find no traces of the man he was. No house, no family, no life to which he could return. Terrified sailors who'd heard his tale directed Nautilus back to the Institute, but the summoners refused to relinquish the names of the others they commissioned. By then Nautilus had learned about the League of Legends and there he saw an opportunity to discover and punish those responsible for the time and life he lost.
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"When consumed by utter darkness, there is nothing left but forward."
- Nautilus
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[edit] Abilities
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(Innate) Nautilus' basic attacks deal an additional 2 + (6 × level) physical damage and immobilize his target for 0.5 / 0.75 / 1 seconds. This effect cannot trigger on the same target more than once every 12 seconds.
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| (Active) Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing magic damage and stunning them briefly. If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50%.
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| Range: 950
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| Cost: 60 / 70 / 80 / 90 / 100 mana
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| Cooldown: 18 / 16 / 14 / 12 / 10 seconds
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Magic Damage: 60 / 105 / 150 / 195 / 240 (+0.75 per ability power)
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| (Active) Nautilus surrounds himself with dark energies, shielding him from damage for up to 10 seconds. While the shield persists, Nautilus' basic attacks apply a damage over time effect to all units around his target, dealing damage over 2 seconds.
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| Cost: 80 mana
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| Range: 350
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| Cooldown: 22 / 21 / 20 / 19 / 18 seconds
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Magic Damage: 30 / 55 / 80 / 105 / 130 (+0.4 per ability power)
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Shield Strength: 100 / 150 / 200 / 250 / 300 (+10% of bonus health)
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(Active) Nautilus slams the ground, causing the earth to explode around him in 3 waves. Each explosion deals magic damage to units in the area and slows them for 2 seconds. This slow diminishes over time. A unit can be hit by more than one explosion, but they take 50% less damage from additional explosions.
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| Cooldown: 10 seconds
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| Range: 400
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| Cost: 60 / 70 / 80 / 90 / 100 mana
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Magic Damage: 60 / 100 / 140 / 180 / 220 (+0.5 per ability power)
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Max Magic Damage: 120 / 200 / 280 / 360 / 440 (+1.0 per ability power)
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| Slow Amount: 30 / 35 / 40 / 45 / 50%
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(Active) Nautilus fires a shockwave that chases an enemy champion. This deals magic damage to enemies it passes through and knocks them into the air. The shockwave explodes upon hitting its target dealing magic damage, launching them into the air and stunning them.
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| Cost: 100 mana
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| Range: 850
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| Cooldown: 140 / 110 / 80 seconds
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Pass Through Magic Damage: 125 / 175 / 225 (+0.4 per ability power)
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Explosion Magic Damage: 200 / 325 / 450 (+0.8 per ability power)
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| Stun Duration: 1 / 1.5 / 2 second(s)
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[edit] Competitive Usage
[edit] Patch History
v3.05 Balance Update
- Base Armor increased to 19 from 15
- Titan's Wrath
- Cooldown reduced to 22 / 21 / 20 / 19 / 18 seconds from 26 / 24 / 22 / 20 / 18
v1.0.0.152
- Base Movement Speed increased by 25.
- Titan's Wrath shield amount increased to 100 / 150 / 200 / 250 / 300 from 80 / 130 / 180 / 230 / 280
v1.0.0.142
- Dredge Line
- Damage reduced at earlier ranks to 60 / 105 / 150 / 195 / 240 from 80 / 120 / 160 / 200 / 240
- Cooldown increased at earlier ranks to 18 / 16 / 14 / 12 / 10 seconds from 14 / 13 / 12 / 11 / 10 seconds
- Depth Charge
- Primary target damage reduced at earlier ranks to 200 / 325 / 450 from 250 / 350 / 450
- Cooldown increased at earlier ranks to 140 / 110 / 80 seconds from 120 / 100 / 80
v1.0.0.140b
- Titan's Wrath damage reduced at later ranks to 30 / 55 / 80 / 105 / 130 from 30 / 60 / 90 / 120 / 150
v1.0.0.140
- Fixed a bug where Riptide would continue to deal full damage on subsequent hits to slow immune targets
v1.0.0.134
Nautilus released
[edit] External links
[edit] Articles
[edit] Videos
[edit] Gallery
Abyssal Nautilus - 975 
Chinese Art for Abyssal Nautilus
Subterranean Nautilus - 975 
Chinese Art for Subterranean Nautilus
AstroNautilus - 975 
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