The Eternal Nightmare
| Release Date: | March 15, 2011 |
| Cost: | 4800 880  |
| Attributes: | Assassin, Melee |
| Resource: | Mana |
Statistics
| Health: | 430 (+85) |
| HP Regen: | 7.0 (+0.75) |
| Mana: | 215 (+35) |
| Mana Regen: | 6.0 (+0.45) |
| Move Speed: | 345 |
| Attack Damage: | 54 (+3.1) |
| Attack Speed: | 0.668 (+2.7%) |
| Range: | 125 |
| Armor: | 17 (+3.5) |
| Magic Resist: | 30 (+1.25) |
[edit] Description
| Lore:
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Before Nocturne, people believed that dreams were figments of their imagination, meaningless images that flashed through the mind when one slept. This belief was put to the test when a rash of sleep-related incidents started afflicting summoners of the League. Some would wake up screaming, terrified and beyond consolation. Some could not fall asleep, slowly going mad as the nights ticked by. Some simply never woke up. Physicians were baffled until a Field Architect happened to pass out next to a nexus on Twisted Treeline. Witnesses said he cried out once and then stopped breathing. Immediately after, magical energy arced out from the nexus, and Nocturne appeared.
Nocturne did not take his introduction to this world kindly. He slaughtered everything he could find before summoners were able to magically confine him. After a period of intense study, League experts divined that Nocturne hunted summoners in their sleep, attacking them in a place where their magic was useless. This seemed to be his only purpose. The families of the victims demanded justice, but League officials were concerned that death might only return Nocturne to the place from which he came. They bound him to a nexus fragment, trapping him in the physical world. As punishment for his crimes, they allowed summoners to call upon Nocturne in the League matches, bending his will to the summoners he hates and creating his own personal nightmare. League scholars don't know whether he truly came from the plane of dreams, or whether there are any more like him. Some theorize that the summoning act affected summoners' subconscious minds, luring Nocturne to them in their sleep. Perhaps the most disturbing theory is that Nocturne is a person's nightmare come to life. If this is true, they wonder, who is the dreamer?
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"The darkness is closing in...it's pitch black now...but I can still see him..."
- Kelvin Ma, patient #4236
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[edit] Abilities
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| (Innate) Every 10 seconds, Nocturne's next attack strikes surrounding enemies for 120% of his physical damage and heals himself for 10 / 18 / 26 per target hit. Nocturne's autoattacks reduce this cooldown by 1 second.
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| (Active) Nocturne sends a shadow blade in a line that deals physical damage to all enemies it passes through, leaves a Dusk Trail on its path, and causes champions who are hit to also leave a Dusk Trail when they move for 5 seconds. While on the trail, Nocturne ignores unit collision and has increased movement speed and attack damage.
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| Cooldown: 10 seconds
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| Range: 1200
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| Cost: 60 / 65/ 70 / 75 / 80 mana
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Physical Damage: 60 / 105 / 150 / 195 / 240 (+0.75 per bonus attack damage)
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| Movement Speed Bonus: 15 / 20 / 25 / 30 / 35%
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| Attack Damage Bonus: 15 / 25 / 35 / 45 / 55
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(Passive) Nocturne empowers his blades, permanently gaining attack speed. (Active) Nocturne creates a magical shield for 1.5 seconds which can block the next enemy spell that hits him. If an ability is blocked by the shield, his passive attack speed is doubled for 5 seconds.
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| Cost: 50 mana
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| Attack Speed Bonus: 20 / 25 / 30 / 35 / 40%
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| Cooldown: 20 / 18 / 16 / 14 / 12 seconds
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| (Active) Nocturne plants a nightmare into his target's mind, dealing magic damage over 2 seconds and placing a leash on the target for the duration. If Nocturne stays within leash range of the target for the full duration, the target becomes feared.
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| Range: 425
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| Leash Range: 465
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| Cost: 60 / 65 / 70 / 75 / 80 mana
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| Cooldown: 15 / 14 / 13 / 12 / 11 seconds
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Magic Damage: 50 / 100 / 150 / 200 / 250 (+1.0 per ability power)
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| Fear Duration: 1 / 1.25 / 1.5 / 1.75 / 2 second(s)
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(Active) Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 4 seconds; this includes champions, minions, wards, towers, and clairvoyance. While Paranoia is active, Nocturne can launch himself at a visible enemy champion, dealing physical damage.
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| Cost: 100 mana
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| Sight Reduction: 300
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| Cooldown: 180 / 140 / 100 seconds
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Physical Damage: 150 / 250 / 350 (+1.2 per bonus attack damage)
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| Jump Range: 2000 / 2750 / 3500
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[edit] Competitive Usage
[edit] Patch History
v3.02
- Fixed a bug where
Nocturne wouldn't automatically chase his target after using Paranoia
v1.0.0.152
- Base Movement Speed increased by 25.
v1.0.0.143
- Shroud of Darkness shield duration reduced to 1.5 seconds from 2
- Paranoia cooldown increased at earlier ranks to 180 / 140 / 100 seconds from 160 / 130 / 100
- Updated Umbra Blades tooltip
v1.0.0.140b
- Umbra Blades healing amount per target hit adjusted to 10 / 18 / 26 from 15 / 20 / 25
v1.0.0.139
- Fixed a bug with the Ravager skin where Unspeakable Horror was not visually applying the fear tether
v1.0.0.135
- Umbra Blades now has a passive cooldown timer like
Ziggs and
Shen
v1.0.0.129
- Unspeakable Horror
- Cast range reduced to 425 from 500
- Tether range reduced to 465 from 525
v1.0.0.125
- Unspeakable Horror leash range reduced to 525 from 550
v1.0.0.123
- Paranoia
- Nocturne will now attempt to attack the target after using Paranoia
- No longer grants assists for limiting enemy vision
v1.0.0.121
- Added a minimap range indicators for long range (non-global) spells such as
Nocturne's Paranoia and
Ashe's Hawkshot
v1.0.0.118
- Duskbringer damage reduced to 60 / 105 / 150 / 195 / 240 from 60 / 110 / 160 / 210 / 260
- Paranoia
- Damage reduced to 150 / 250 / 350 from 150 / 300 / 450
- Fixed a bug where it caused a hitch the first time it was used
v1.0.0.116
- Fixed a bug where Paranoia would follow targets over variable amounts of distance depending on spell rank
v1.0.0.115
- Duskbringer attack damage bonus reduced to 15 / 25 / 35 / 45 / 55 from 20 / 30 / 40 / 50 / 60
- Unspeakable Horror
- Cast range reduced to 475 from 500 and leash range reduced to 550 from 600
- Fixed a bug where breaking the leash near the end would still trigger the fear
- Fixed a bug where adding a spell shield like Banshee's Veil while Unspeakable Horror was on you would block the fear effect
- Paranoia range reduced to 2,000 / 2,750 / 3,500 from 2,500 / 3,250 / 4,000
v1.0.0.114
- Shroud of Darkness shield is now brighter and easier to see.
v1.0.0.113
Nocturne released
[edit] External links
[edit] Articles
[edit] Videos
[edit] Gallery
Chinese Art for Classic Nocturne
Frozen Terror Nocturne - 975 
Chinese Art for Frozen Terror Nocturne
Void Nocturne - 975 
Chinese Art for Void Nocturne
Ravager Nocturne - 975 
Chinese Art for Ravager Nocturne
Haunting Nocturne - Limited Edition
Chinese Art for Haunting Nocturne
Eternum Nocturne - 1,820 
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