Nocturne - The Eternal Nightmare

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Nocturne
NocturneSquare.png
The Eternal Nightmare
Release Date:March 15, 2011
Cost:4800IP 880 RP
Attributes:Assassin, Melee
Resource:Mana
Statistics
Health:430 (+85)
HP Regen:7.0 (+0.75)
Mana:215 (+35)
Mana Regen:6.0 (+0.45)
Move Speed:345

Attack Damage:54 (+3.1)
Attack Speed:0.668 (+2.7%)
Range:125
Armor:17 (+3.5)
Magic Resist:30 (+1.25)


Contents

[edit] Description

Lore: Before Nocturne, people believed that dreams were figments of their imagination, meaningless images that flashed through the mind when one slept. This belief was put to the test when a rash of sleep-related incidents started afflicting summoners of the League. Some would wake up screaming, terrified and beyond consolation. Some could not fall asleep, slowly going mad as the nights ticked by. Some simply never woke up. Physicians were baffled until a Field Architect happened to pass out next to a nexus on Twisted Treeline. Witnesses said he cried out once and then stopped breathing. Immediately after, magical energy arced out from the nexus, and Nocturne appeared.

Nocturne did not take his introduction to this world kindly. He slaughtered everything he could find before summoners were able to magically confine him. After a period of intense study, League experts divined that Nocturne hunted summoners in their sleep, attacking them in a place where their magic was useless. This seemed to be his only purpose. The families of the victims demanded justice, but League officials were concerned that death might only return Nocturne to the place from which he came. They bound him to a nexus fragment, trapping him in the physical world. As punishment for his crimes, they allowed summoners to call upon Nocturne in the League matches, bending his will to the summoners he hates and creating his own personal nightmare. League scholars don't know whether he truly came from the plane of dreams, or whether there are any more like him. Some theorize that the summoning act affected summoners' subconscious minds, luring Nocturne to them in their sleep. Perhaps the most disturbing theory is that Nocturne is a person's nightmare come to life. If this is true, they wonder, who is the dreamer?

"The darkness is closing in...it's pitch black now...but I can still see him..."

- Kelvin Ma, patient #4236

[edit] Abilities

PassiveUmbra Blades
UmbraBlades.jpg
(Innate) Every 10 seconds, Nocturne's next attack strikes surrounding enemies for 120% of his physical damage and heals himself for 10 / 18 / 26 per target hit. Nocturne's autoattacks reduce this cooldown by 1 second.

QDuskbringer
Duskbringer.jpg
(Active) Nocturne sends a shadow blade in a line that deals physical damage to all enemies it passes through, leaves a Dusk Trail on its path, and causes champions who are hit to also leave a Dusk Trail when they move for 5 seconds. While on the trail, Nocturne ignores unit collision and has increased movement speed and attack damage.
Cooldown: 10 seconds
Range: 1200
Cost: 60 / 65/ 70 / 75 / 80 mana
Physical Damage: 60 / 105 / 150 / 195 / 240
(+0.75 per bonus attack damage)
Movement Speed Bonus: 15 / 20 / 25 / 30 / 35%
Attack Damage Bonus: 15 / 25 / 35 / 45 / 55

WShroud of Darkness
ShroudofDarkness.jpg
(Passive) Nocturne empowers his blades, permanently gaining attack speed.

(Active) Nocturne creates a magical shield for 1.5 seconds which can block the next enemy spell that hits him. If an ability is blocked by the shield, his passive attack speed is doubled for 5 seconds.
Cost: 50 mana
Attack Speed Bonus: 20 / 25 / 30 / 35 / 40%
Cooldown: 20 / 18 / 16 / 14 / 12 seconds

EUnspeakable Horror
UnspeakableHorror.jpg
(Active) Nocturne plants a nightmare into his target's mind, dealing magic damage over 2 seconds and placing a leash on the target for the duration. If Nocturne stays within leash range of the target for the full duration, the target becomes feared.
Range: 425
Leash Range: 465
Cost: 60 / 65 / 70 / 75 / 80 mana
Cooldown: 15 / 14 / 13 / 12 / 11 seconds
Magic Damage: 50 / 100 / 150 / 200 / 250
(+1.0 per ability power)
Fear Duration: 1 / 1.25 / 1.5 / 1.75 / 2 second(s)

RParanoia
Paranoia.jpg
(Active) Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 4 seconds; this includes champions, minions, wards, towers, and clairvoyance.

While Paranoia is active, Nocturne can launch himself at a visible enemy champion, dealing physical damage.
Cost: 100 mana
Sight Reduction: 300
Cooldown: 180 / 140 / 100 seconds
Physical Damage: 150 / 250 / 350
(+1.2 per bonus attack damage)
Jump Range: 2000 / 2750 / 3500

[edit] Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
RpPoints.png NA LCS - Spring Playoffs 6 7 3 4 42.9 65.0
RpPoints.png EU LCS - Spring Season 0 3 2 1 66.7 2.7
RpPoints.png NA LCS - Spring Season 1 8 4 4 50 8.0
Esltumbnail.png IEM Season VII - World Championship 0 3 1 2 33.3 7.0
Gleaguelogo small.png G-League 2012 Season 2 2 4 2 2 50 15.0

[edit] Patch History

v3.02
  • Fixed a bug where  Nocturne wouldn't automatically chase his target after using Paranoia

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.143

  • Shroud of Darkness shield duration reduced to 1.5 seconds from 2
  • Paranoia cooldown increased at earlier ranks to 180 / 140 / 100 seconds from 160 / 130 / 100
  • Updated Umbra Blades tooltip

v1.0.0.140b

  • Umbra Blades healing amount per target hit adjusted to 10 / 18 / 26 from 15 / 20 / 25

v1.0.0.139

  • Fixed a bug with the Ravager skin where Unspeakable Horror was not visually applying the fear tether

v1.0.0.135

  • Umbra Blades now has a passive cooldown timer like  Ziggs and  Shen

v1.0.0.129

  • Unspeakable Horror
    • Cast range reduced to 425 from 500
    • Tether range reduced to 465 from 525

v1.0.0.125

  • Unspeakable Horror leash range reduced to 525 from 550

v1.0.0.123

  • Paranoia
    • Nocturne will now attempt to attack the target after using Paranoia
    • No longer grants assists for limiting enemy vision

v1.0.0.121

  • Added a minimap range indicators for long range (non-global) spells such as  Nocturne's Paranoia and  Ashe's Hawkshot

v1.0.0.118

  • Duskbringer damage reduced to 60 / 105 / 150 / 195 / 240 from 60 / 110 / 160 / 210 / 260
  • Paranoia
    • Damage reduced to 150 / 250 / 350 from 150 / 300 / 450
    • Fixed a bug where it caused a hitch the first time it was used

v1.0.0.116

  • Fixed a bug where Paranoia would follow targets over variable amounts of distance depending on spell rank

v1.0.0.115

  • Duskbringer attack damage bonus reduced to 15 / 25 / 35 / 45 / 55 from 20 / 30 / 40 / 50 / 60
  • Unspeakable Horror
    • Cast range reduced to 475 from 500 and leash range reduced to 550 from 600
    • Fixed a bug where breaking the leash near the end would still trigger the fear
    • Fixed a bug where adding a spell shield like Banshee's Veil while Unspeakable Horror was on you would block the fear effect
  • Paranoia range reduced to 2,000 / 2,750 / 3,500 from 2,500 / 3,250 / 4,000

v1.0.0.114

  • Shroud of Darkness shield is now brighter and easier to see.

v1.0.0.113
 Nocturne released



[edit] External links

[edit] Articles

[edit] Videos

[edit] Gallery

Classic Nocturne
Chinese Art for Classic Nocturne
Frozen Terror Nocturne - 975 RpPoints.png
Chinese Art for Frozen Terror Nocturne
Void Nocturne - 975 RpPoints.png
Chinese Art for Void Nocturne
Ravager Nocturne - 975 RpPoints.png
Chinese Art for Ravager Nocturne
Haunting Nocturne - Limited Edition
Chinese Art for Haunting Nocturne
Eternum Nocturne - 1,820 RpPoints.png

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