The Armordillo
| Release Date: | July 10, 2009 |
| Cost: | 3150 790  |
| Attributes: | Melee, Tank |
| Resource: | Mana |
Statistics
| Health: | 420 (+86) |
| HP Regen: | 8 (+0.55) |
| Mana: | 255 (+33) |
| Mana Regen: | 4.5 (+0.3) |
| Move Speed: | 335 |
| Attack Damage: | 50 (+3.5) |
| Attack Speed: | 0.625 (+2.22%) |
| Range: | 125 |
| Armor: | 25 (+3.8) |
| Magic Resist: | 30 (+1.25) |
[edit] Description
| Lore:
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Ravaged by Rune Wars long past, the lands south of the Great Barrier are wrecked by chaotic magical storms, leaving the grasp of nature's rule tenuous at best. While abnormal flora or fauna are the norm rather than the exception in these ruined areas, perhaps none is more curious than the case of Rammus. While no one is entirely certain why an armadillo from the Shurima Desert crossed the Kumungu Jungle into the Plague Jungles, Rammus made just such a journey. There, amongst the twisted vines and festering rot, he came across an oddity - a healthy evergreen hedge maze, stretching as far as the eye could see. As he explored the maze, something compelled him toward its center - a light, a presence of some kind. As he drew closer, the light surged, blinding him and knocking him unconscious.
When he awoke, Rammus' whole world had changed. The maze had vanished and he felt truly cognizant for the first time in his otherwise unremarkable life. As his predicament dawned on him, Rammus had a moment of panic. As he trembled, the earth around him began to shake, the intensity increasing until he managed to steady himself. As the quake receded, Rammus arose and left the Plague Jungles in search of others like him. His search brought him across all the lands south of the Great Barrier, but everywhere he went, he was unique.The hardships of this sojourn inspired him to craft the suit of armor that would earn him the title of Armordillo. Rammus' quest eventually drew him to the only place where a sentient armadillo is less than confounding - the League of Legends.
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"I've seen a lot of things, but this... this is a first."
- Ezreal, the Prodigal Explorer, after first meeting Rammus
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[edit] Abilities
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| (Innate) Rammus receives 25% of his total armor as bonus attack damage.
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| (Active) Rammus enters a rolling ball state for up to 7 seconds, increasing his movement speed by 30% and then continues accelerating. Upon impacting with an enemy, all nearby enemies will be knocked back for an instant and be dealt magic damage. Additionally, targets affected by the impact will be slowed for 3 seconds.
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| Cooldown: 10 seconds
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| Impact Radius: 200 (estimate)
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| Knockback Distance: 100 (estimate)
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| Cost: 70 / 80 / 90 / 100 / 110 mana
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Magic Damage: 100 / 150 / 200 / 250 / 300 (+1.0 per ability power)
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| Slow: 20 / 25 / 30 / 35 / 40%
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| (Active) Rammus enters a defensive stance for 6 seconds, vastly increasing his armor and magic resistance and returning magic damage for each autoattack that enemies use on him.
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| Cost: 40 mana
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| Cooldown: 14 seconds
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| Armor & Magic Resist Bonus: 40 / 60 / 80 / 100 / 120
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Magic Damage Returned: 15 / 25 / 35 / 45 / 55 (+10% of total armor)
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| (Active) Rammus taunts a target enemy, reducing their armor and forcing them to attack Rammus for a few seconds.
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| Cooldown: 12 seconds
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| Range: 325
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| Cost: 50 / 60 / 70 / 80 / 90 mana
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| Armor Reduction: 10 / 15 / 20 / 25 / 30
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| Duration: 1 / 1.5 / 2 / 2.5 / 3 second(s)
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| (Active) Rammus creates tremors beneath him for 8 seconds dealing magic damage to nearby units and structures each second. Rammus can move, attack and use other abilities while Tremors is in effect.
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| Cost: 120 mana
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| Cooldown: 60 seconds
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| Radius of AoE: 300
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Magic Damage Per Second: 65 / 130 / 195 (+0.3 per ability power)
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Maximum Magic Damage: 520 / 1040 / 1560 (+2.4 per ability power)
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[edit] Competitive Usage
| Click [Show] for Additional Tournament Stats
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Event
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Win %
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Picked/Banned in % of Games
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[edit] Patch History
v3.07
- Puncturing Taunt
- Can no longer target minions
v1.0.0.152
- Base Movement Speed increased by 25.
- Base Armor increased to 25 from 21
- Base Health Regen increased to 8 per 5 seconds from 6
v1.0.0.144
- Now gains 1.25 magic resist per level
v1.0.0.142
- Powerball
- Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 80 / 90 / 100 / 110 / 120
- Reduced the spell casting and movement delay after collision
- Defensive Ball Curl mana cost reduced to 40 from 50
v1.0.0.136
- Right clicking on an enemy while using Powerball will now move you close enough to hit the target
- Base armor reduced to 20.8 from 24.8
- Base attack damaged reduced to 53.5 from 58.8
v1.0.0.134
- Defensive Ball Curl armor and magic resist values reduced to 40 / 60 / 80 / 100 / 120 from 50 / 75 / 100 / 125 / 150
v1.0.0.133
- Minor tweak to Rammus' dance to actually rotate around his center axis when on his back
v1.0.0.132
- Powerball
- Duration reduced to 7 seconds from 8
- Initial speed increased to 30% from 25%
- Defensive Ball Curl damage return reduced to 15 / 25 / 35 / 45 / 55 from 20 / 30 / 40 / 50 / 60
v1.0.0.126
- Fixed a bug where recommended items would not display for Rammus
v1.0.0.125
- Damage per level increased to 3.5 from 2.75
- Rammus can now immediately switch between Defensive Ball Curl and Powerball
- Defensive Ball Curl
- Magic damage return adjusted to 20 / 30 / 40 / 50 / 60 from 22 / 26 / 32 / 38 / 46
- Cast time removed
- Now correctly displays the armor amount in the tooltip when Defensive Ball Curl is active
v1.0.0.120
- Fixed a bug where Defensive Ball Curl had an ability power ratio
v1.0.0.111
- Powerball speed reduced by about 15%
v1.0.0.110
- Powerball
- Slow duration reduced to 3 seconds from 4
- Slow percent reduced to 20 / 25 / 30 / 35 / 40 from 28 / 36 / 44 / 52 / 60
v1.0.0.109
- Puncturing Taunt cooldown increased to 12 seconds from 9
v1.0.0.105
- Fixed a bug with Puncturing Taunt where the taunt particle somteimes played on targets that blocked the taunt
v1.0.0.104
- Defensive Ball Curl
- Damage return reduced to 22 / 28 / 34 / 40 / 46 from 26 / 32 / 38 / 44 /50
- Fixed a bug where the tooltip was not displaying the proper bonus damage return
v1.0.0.103
- Movement speed increased to 310 from 305
- Base mana regen incresed to 4.5 from 3.75
- Powerball cooldown reduced to 10 seconds from 11
- Defensive Ball Curl
- Cooldown reduced to 14 seconds from 15
- Now scales on 10% of Rammus' total armor
- Puncturing Taunt
- Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 50 / 65 / 80 / 95 / 110
- Fixed several bugs to make it more responsive
v1.0.0.101
- Defensive Ball Curl can now be cancelled
v1.0.0.100
- Fixed a bug causing Powerball sound to continue after Rammus hit his target
- Fixed timing issues with basic attacks
v1.0.0.87
- Fixed a bug where Powerball could occasionally deal double damage
v1.0.0.86
- Attack range increased to 125 form 100
- Mana regen per level increased to 0.06 from 0.05
- Powerball cooldown reduced to 11 seconds from 12
- Defensive Ball Curl
- Cooldown reduced to 15 seconds form 18
- Mana cost changed to 15 all ranks from 40 / 50 / 60 / 70 / 80
- Tremors mana cost changed to 120 at all levels from 100 / 150 / 200
v1.0.0.83
- Powerball mana cost reduced to 80 / 90 / 100 / 110 / 120 from 90 / 100 / 110 / 120 / 130
- Puncturing Taunt mana cost reduced to 50 / 65 / 80 / 95 / 110 from 50 / 70 / 90 / 110 / 130
- Base mana regen increased to 0.75 from 0.5
v1.0.0.82
- Fixed a bug in which Rammus' movement speed was slightly too slow during Defensive Ball Curl and Powerball
- Tweaked autoattack animation timing
v1.0.0.81
- Puncturing Taunt now displays the "Taunted!" pop up text for enemies
v1.0.0.61
- Fixed an issue that would cause Tremors to be removed by Black Shield / Cleanse
v1.0.0.52
- Increased base Health from 400 to 420 and Health per level from 76 to 86
- Tremors damage increased from 55 / 110 / 165 to 65 / 130 / 195
v0.9.25.24
- Powerball is now easier to hit immobile targets with
v0.9.22.16
- Powerball
- Gave it a 1 sec cooldown upon casting
- Modified the slow percent from 40 / 45 / 50 / 55 / 60 to 28 / 36 / 44 / 52 / 60
- Modified mana cost from 80 / 95 / 110 / 125 / 140 to 90 / 100 / 110 / 120 / 130
- Updated tooltip to not say it stuns (since it doesn't)
v0.9.22.15
- Tremors damage per second reduced from 64 / 128 / 192 to 55 / 110 / 165
- Reduced base health from 506 to 476
- Increased movement speed from 300 to 305
- Defensive Ball Curl
- Modified armor/magic resist from 40 / 80 / 120 / 160 / 200 to 50 / 75 / 100 / 125 / 150
- Increased damage return from 24 / 30 / 36 / 42 / 48 to 26 / 32 / 38 / 44 / 50
- Puncturing Taunt armor reduction increased from 6 / 12 / 18 / 24 / 30 to 10 / 15 / 20 / 25 / 30
v0.8.22.115
- Defensive Ball Curl armor/magic resist reduced from 50 / 100 / 150 / 200 / 250 to 40 / 80 / 120 / 160 / 200
v0.8.21.110
- Defensive Ball Curl
- Added magic resist equal to the bonus armor
- Increased damage return from 16 / 20 / 24 / 28 / 32 to 24 /30 / 36 / 42 / 48
- Powerball
- Lowered detonation distance with minions, increased detonation distance with champions
- Can now be toggled off
- Is now instant cast
- Increased acceleration from 0.2 to 0.25
- Reduced mana cost from 85 / 105 / 125 / 145 / 160 to 80 / 95 / 110 / 125 / 140
- Tremors
- Increased ability power ratio from 0.2 to 0.3
- Reduced mana cost from 150 / 200 / 250 to 100 / 150 / 200
- Scavenged Armor bug fixed which caused it to be removed with Guardian Angel
- Increased base health by 36, health per level by 6
- Updated recommended item list
July 10, 2009 Patch
Rammus released
[edit] External links
[edit] Articles
[edit] Videos
[edit] Gallery
Chinese Art for Classic Rammus
King Rammus - Special Event
Chrome Rammus - 975 
Chinese Art for Chrome Rammus
Molten Rammus - 975 
Freljord Rammus - 520 
Chinese Art for Freljord Rammus
Ninja Rammus - 975 
Full Metal Rammus - 975 
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