Teleport

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Teleport
Teleport.png
Statistics
Effects:After 4 seconds, it teleports your champion to target turret or friendly minion (making it invulnerable for the duration). Can be canceled.
Cooldown:300
Cast Range:Global
Breaks Stealth:Yes
Level:1
Related Mastery:Summoner's Insight
Mastery Effect:Reduces cast time by 0.5 seconds


Contents

[edit] Overview

Teleport is a 'targeted' summoner spell. It is used to quickly travel from a current location to a friendly turret or minion anywhere on the map. It is not stopped like Recall upon damage, but it still can be stopped with crowd control abilities such as stuns, roots and silences.

[edit] Strategy

Teleport is great for ganking if the enemy commits to a fight and is around friendly minions or turrets. Teleport is also used to quickly switch lanes to defend an unguarded tower. Another use for teleport is a backdoor maneuver where a high damage per second champion places a ward inside or near the enemy base and teleports to that ward. From there that champion will attempt to bring down as many towers and inhibitors as possible.

[edit] Notes

  • A teleport can also be cancelled by the caster itself by clicking on the spell again, but doing so will put the spell on a 180 seconds cooldown rather than the full 300 seconds.
  • Teleport renders the targeted minion invulnerable for the duration of the teleport (when targeting a minion). It is possible to use teleport on a minion targeted by an enemy tower when teleporting to assist a push, preventing tower damage for those 4 seconds.
  • Teleport particle cannot be seen through the fog of war, however any stealthed objects targeted by the spell teleport will be revealed through the fog of war.
  • When using teleport on a allied tower, the tower does not become invunerable. Also, if the tower is destroyed as you are channeling, the teleport particle will vanish and you will still teleport to the location after the duration.
  • While standing at an end of a wall or other standing out part of terrain, using Teleport slightly increases vision radius just around the corners in the fog of war.

[edit] Trivia

Teleport can be used on any friendly minion or turret. Additionally, it can be used on a number of allied structures and creatures. These include:

  • Wards like Sight Ward and Vision Ward and this will now reveal the ward to enemies for a few seconds.
  • Flags like  Jarvan IV's Demacian Standard.
  • Destructible traps like  Shaco's Jack In The Box and  Teemo's Noxious Trap.
  • Pets like Annie's Summon Tibbers,  Heimerdinger's H-28G Evolution Turret,  Malzahar's Voidling,  Yorick's Omen of War, Omen of Pestilence and Omen of Famine.

However teleport does not work on:

  • Indestructible traps like  Nidalee's Bushwhack and  Caitlyn's Yordle Snap Trap.
  • Champion copies like  Mordekaiser's Children of the Grave and  Shaco's Hallucinate.

[edit] Patch History

v3.05
  • Fixed a bug where Teleport's "incoming" visual effect on the target unit would disappear if cast on an expiring temporary unit, such as Jarvan's Standard or Thresh's Lantern

v1.0.0.139

  • Fixed a bug where Teleport could be used after being affected by Crowd Control effects
  • Fixed a bug where casting Cleanse could interrupt Teleport

v1.0.0.129

  • Summoner's Insight no longer reduces cooldown

v1.0.0.125

  • Fixed a rare bug with Teleport causing it to not function properly

v1.0.0.124

  • Fixed a bug where Champions could be pulled across the map while teleporting

v1.0.0.123

  • Using Summoner Teleport on a ward will no longer reveal the ward through fog of war to enemies. Instead, it will destealth the ward to be seen if an enemy is near and reveal the teleport particle through fog of war to enemies

v1.0.0.121

  • Teleporting to a ward will now reveal the ward to enemies for a few seconds

v1.0.0.118

  • Cancel delay increase to 1 second from 0.5

v1.0.0.101

  • Fixed a bug where Summoner Teleport refreshed your W slot's cooldown when used

v1.0.0.100

  • Can no longer be cast while rooted

v1.0.0.97

  • Now removes stealth when used

v1.0.0.83

  • Will now allow you to travel to all allied towers, not just the forward most towers in a lane

v1.0.0.63

  • Fixed a bug with Teleport where the spell could be cast on a minion right before it died, allowing the player to Teleport invisibly to a location

v1.0.0.61

  • Can now be canceled

v1.0.0.52

v0.9.25.34

  • Fixed a bug with Teleport where if your champion dies while teleporting, the target it is teleporting to remains bound

v0.9.25.24

  • Cooldown increased from 4.5 minutes to 5

v0.9.22.15

  • Now has a new particle

v0.8.22.115

  • Will now cancel when stunned, rooted, silenced, netted, taunted, and slept

June 19, 2009 Patch

  • Cooldown tooltip changed to correctly show the cooldown as 5 minutes

May 23, 200 Patch

  • Cooldown reduced from 4 minutes to 3.5 minutes

May 9, 2009 Patch

  • Cooldown reduced from 5 minutes to 4

April 11, 2009 Patch

  • Reduce cooldown from 7 minutes to 5 minutes

Alpha Week 7

  • Fixed cast range on Summoner Teleport

Alpha Week 6

  • Cooldown decreased to 6 minutes from 7 minutes

Alpha Week 5

  • Cooldown increased to 7 minutes from 3 minutes

Alpha Week 4

  • Cooldown increased to 3 minutes from 2 minutes

Alpha Week 3

  • No longer makes the target invulnerable




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