Teleport
| Teleport | [edit]
|
| Effects: | After 4 seconds, it teleports your champion to target turret or friendly minion (making it invulnerable for the duration). Can be canceled. |
| Cooldown: | 300 |
| Cast Range: | Global |
| Breaks Stealth: | Yes |
| Level: | 1 |
| Related Mastery: | Summoner's Insight |
| Mastery Effect: | Reduces cast time by 0.5 seconds |
Contents |
[edit] Overview
Teleport is a 'targeted' summoner spell. It is used to quickly travel from a current location to a friendly turret or minion anywhere on the map. It is not stopped like Recall upon damage, but it still can be stopped with crowd control abilities such as stuns, roots and silences.
[edit] Strategy
Teleport is great for ganking if the enemy commits to a fight and is around friendly minions or turrets. Teleport is also used to quickly switch lanes to defend an unguarded tower. Another use for teleport is a backdoor maneuver where a high damage per second champion places a ward inside or near the enemy base and teleports to that ward. From there that champion will attempt to bring down as many towers and inhibitors as possible.
[edit] Notes
- A teleport can also be cancelled by the caster itself by clicking on the spell again, but doing so will put the spell on a 180 seconds cooldown rather than the full 300 seconds.
- Teleport renders the targeted minion invulnerable for the duration of the teleport (when targeting a minion). It is possible to use teleport on a minion targeted by an enemy tower when teleporting to assist a push, preventing tower damage for those 4 seconds.
- Teleport particle cannot be seen through the fog of war, however any stealthed objects targeted by the spell teleport will be revealed through the fog of war.
- When using teleport on a allied tower, the tower does not become invunerable. Also, if the tower is destroyed as you are channeling, the teleport particle will vanish and you will still teleport to the location after the duration.
- While standing at an end of a wall or other standing out part of terrain, using Teleport slightly increases vision radius just around the corners in the fog of war.
[edit] Trivia
Teleport can be used on any friendly minion or turret. Additionally, it can be used on a number of allied structures and creatures. These include:
- Wards like Sight Ward and Vision Ward and this will now reveal the ward to enemies for a few seconds.
- Flags like
Jarvan IV's Demacian Standard.
- Destructible traps like
Shaco's Jack In The Box and
Teemo's Noxious Trap.
- Pets like
Annie's Summon Tibbers,
Heimerdinger's H-28G Evolution Turret,
Malzahar's Voidling,
Yorick's Omen of War, Omen of Pestilence and Omen of Famine.
However teleport does not work on:
- Indestructible traps like
Nidalee's Bushwhack and
Caitlyn's Yordle Snap Trap.
- Champion copies like
Mordekaiser's Children of the Grave and
Shaco's Hallucinate.
[edit] Patch History
- Fixed a bug where Teleport's "incoming" visual effect on the target unit would disappear if cast on an expiring temporary unit, such as Jarvan's Standard or Thresh's Lantern
- Fixed a bug where Teleport could be used after being affected by Crowd Control effects
- Fixed a bug where casting Cleanse could interrupt Teleport
- Summoner's Insight no longer reduces cooldown
- Fixed a rare bug with Teleport causing it to not function properly
- Fixed a bug where Champions could be pulled across the map while teleporting
- Using Summoner Teleport on a ward will no longer reveal the ward through fog of war to enemies. Instead, it will destealth the ward to be seen if an enemy is near and reveal the teleport particle through fog of war to enemies
- Teleporting to a ward will now reveal the ward to enemies for a few seconds
- Cancel delay increase to 1 second from 0.5
- Fixed a bug where Summoner Teleport refreshed your W slot's cooldown when used
- Can no longer be cast while rooted
- Now removes stealth when used
- Will now allow you to travel to all allied towers, not just the forward most towers in a lane
- Fixed a bug with Teleport where the spell could be cast on a minion right before it died, allowing the player to Teleport invisibly to a location
- Can now be canceled
- You can no longer teleport while being revived by Guardian Angel
- Fixed a bug with Teleport where if your champion dies while teleporting, the target it is teleporting to remains bound
- Cooldown increased from 4.5 minutes to 5
- Now has a new particle
- Will now cancel when stunned, rooted, silenced, netted, taunted, and slept
- Cooldown tooltip changed to correctly show the cooldown as 5 minutes
- Cooldown reduced from 4 minutes to 3.5 minutes
- Cooldown reduced from 5 minutes to 4
- Reduce cooldown from 7 minutes to 5 minutes
- Fixed cast range on Summoner Teleport
- Cooldown decreased to 6 minutes from 7 minutes
- Cooldown increased to 7 minutes from 3 minutes
- Cooldown increased to 3 minutes from 2 minutes
- No longer makes the target invulnerable
