The Chain Warden
| Release Date: | January 23rd, 2013 |
| Cost: | 6300 975  |
| Attributes: | Ranged, Tank, Support |
| Resource: | Mana |
Statistics
| Health: | 452 (+92) |
| HP Regen: | 9 (+0.85) |
| Mana: | 200 (+50) |
| Mana Regen: | 8.45 (+0.85) |
| Move Speed: | 335 |
| Attack Damage: | 46 (+2.2) |
| Attack Speed: | 0.625 (+1%) |
| Range: | 475 |
| Armor: | 18 (+0) |
| Magic Resist: | 30 (+0) |
Thresh, The Chain Warden is a Ranged Support whose CC abilities make him a threatening lane presence, with a hook similar to
Blitzcrank. His lantern can be used in very creative ways from simply shielding your ADC, to throwing it over a jungle wall and allowing an instant gank from the jungler, much like
Nocturne could initiate. His passive makes him a very tanky body late game, as stacking up souls while building the common aura Armor and Magic Resist items will cause you to become quite difficult to bring down.
[edit] Description
| Lore:
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Thresh is a twisted reaper whose hungry chains ensnare the souls of the living. A moment's hesitation at the sight of his ghostly visage and there is no escape. He leaves in his wake hollow corpses, their souls ripped loose and trapped in the sickly green light of his lantern. The Chain Warden takes sadistic joy in tormenting his victims, both before and after their deaths. His grim task is never complete, and he stalks the land for ever more resolute spirits to unravel.
Thresh carves careful, deliberate paths through Valoran. He handpicks his targets individually, devoting his full attention to each soul in turn. He isolates and toys with them, gradually eroding their sanity with his twisted, maddening humor. Once Thresh takes an interest in a soul, he does not relent until he possesses it. He then drags those he captures back to the Shadow Isles for an unimaginably dreadful fate. This is his only purpose.
Little is known about the Chain Warden's past, and many of the details live only in nursery rhymes and campfire tales. They tell of a sadistic jailer from centuries past who took great delight in torturing his wards. Patient and brutal, he used a variety of methods to break his victims' minds before their bodies succumbed to his grisly designs. Chains were the jailer's preferred instruments of terror. Their shrill scrape marked his dreadful approach and promised agony to those he visited. His dark reign went unchallenged until his prisoners escaped during a massive riot. They overwhelmed him, and without ceremony or remorse, hanged him from his own chains. Thus began the unlife of the horrible specter known as Thresh, or so the tales go.
Thresh now haunts the land, leaving an aftermath of horror and despair. However, there is a devious purpose behind his dark machinations, and the meager spirits of average men are insufficient. He seeks stronger souls. Only when he has broken the wills of Valoran's most resilient warriors will he finally have what he needs.
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"There are few things as invigorating as taking a mind apart, piece by piece."
- Thresh
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[edit] Abilities
| Passive | Keeper of Lost Souls |
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| (Innate) Thresh can harvest the souls of enemies that die near him, granting him armor, magic resistance and increased base spell damage.
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(Active) Thresh throws out his scythe, dealing magic damage to the first unit hit and pulling them toward him for 1.5 seconds. Reactivate this ability to pull Thresh to the bound enemy.
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| Cost: 80 mana
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| Range: 1,075
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Active Magic Damage: 80 / 120 / 160 / 200 / 240 (+0.5 Ability Power)
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| Cooldown: 18 / 16.5 / 15 / 13.5 / 12 seconds
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(Active) Throw the Lantern to a point. If an ally near the Lantern clicks it, they pick it up and Thresh pulls both back to him.
Additionally, allies who come near it gain a shield lasting 4 seconds. Allies can only receive the shield once per cast.
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| Cost: 40 mana
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| Range: 950
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Shield Strength: 60 / 100 / 140 / 180 / 220 (+0.4 Ability Power)
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| Cooldown: 22 / 20.5 / 19 / 17.5 / 16 seconds
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(Passive) Deal magic damage on each hit that builds up when not attacking. This value is equal to total souls collected plus a varying percentage of attack damage, based on the amount of time since his last attack.
(Active) Deals magic damage in a line beginning behind him. Enemies hit are pushed in the direction of the swing, then slowed for 1.5 seconds.
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| Range: 500
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| Cooldown: 9 seconds
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Magic Damage: 65 / 95 / 125 / 155 / 185 (+0.4 Ability Power)
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| Maximum Percentage of Attack Damage: 80 / 110 / 140 / 170 / 200%
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| Slow: 20 / 25 / 30 / 35 / 40%
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| Cost: 60 / 65 / 70 / 75 / 80 mana
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(Active) Creates a prison of spectral walls around himself. Enemy Champions who walk through a wall suffer magic damage and are slowed by 99% for 2 seconds, but break that wall. Once one wall is broken, remaining walls deal half damage and slow duration.
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| Slow: 99%
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| Cost: 100 mana
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| Range: 450
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| Magic Damage: 250 / 400 / 550 (+1.0 Ability Power)
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| Cooldown: 150 / 140 / 130 seconds
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[edit] Competitive Usage
[edit] Patch History
v3.08
- Death Sentence
- Fixed a bug where Thresh could cast Flash while casting Death Sentence
v3.06
Death Sentence and its passive were providing too many benefits at early levels with their high poke, burst damage, and lowered cooldowns. By moving the passive damage bonus from Death Sentence to Flay, Thresh players will now need to think strategically about how they level their skills.
- Death Sentence
- Damage increased to 80 / 120 / 160 / 200 / 240 from 80 / 110 / 140 / 170 / 200
- Passive moved to Flay
- Flay
- Damage reduced to 65 / 95 / 125 / 155 / 185 from 65 / 105 / 145 / 185 / 225
- Now has Death Sentence's previous passive (bonus damage on basic attacks)
- Fixed a bug that caused the passive's damage to be consumed when attacking wards
- Fixed a bug where Flay sometimes dealt more damage than intended
v3.03
- Death Sentence is no longer consumed when attacking wards
v1.0.0.154
Thresh released.
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Deep Terror Thresh - 975 
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