Urgot - The Headsman's Pride
From Leaguepedia | League of Legends Wiki
The Headsman's Pride
| Release Date: | August 24, 2010 |
| Cost: | 3150 790  |
| Attributes: | Fighter, Ranged |
| Resource: | Mana |
Statistics
| Health: | 437 (+89) |
| HP Regen: | 5.5 (+0.6) |
| Mana: | 220 (+55) |
| Mana Regen: | 7.5 (+0.65) |
| Move Speed: | 335 |
| Attack Damage: | 48 (+3.6) |
| Attack Speed: | 0.644 (+2.9%) |
| Range: | 425 |
| Armor: | 15 (+3.3) |
| Magic Resist: | 30 (+0) |
[edit] Description
| Lore:
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There are warriors who become great for their strength, cunning, or skill with arms. Others simply refuse to die. Urgot, once a great soldier of Noxus, may constitute a case in support of the latter. Prone to diving headlong into enemy battle lines, Urgot sowed chaos throughout the enemy ranks, often sustaining grievous injuries in the process. When his body was unable to weather further abuse, the crippled Urgot was delegated the position of High Executioner of Noxus. By this time, his hands had been ruined and he could barely walk. Scythe-like grafts affixed to his maimed limbs served to carry out his bloody work.
Urgot finally met his end at what should have been his finest hour. Because of his military background, he often accompanied detachments into foreign territory to carry out judgment. After ambushing an enemy force, Jarvan IV, Crown Prince of Demacia, fell into the clutches of Urgot's division. Too far from Noxus to risk transporting their prize for ransom, Urgot prepared to dispose of their captive. At the final moment, however, the Dauntless Vanguard, led by Garen, the Might of Demacia, intervened, and Urgot was cut in two by the zealous warrior as he scrambled to free his Prince. In recognition of his service, the executioner's remains were remanded to the Bleak Academy for reanimation. A lifetime of abuse, however, had left his body in a catastrophic state; proving problematic to the necromancers' craft. Professor Stanwick Pididly, the prevailing scholar of Zaun, offered a solution. Within Pididly's laboratories, a nightmarish new body was forged for Urgot. Now as much machine as man, Urgot arrived at the League of Legends in search of the man who ended his life; necromantic energies coursing through his metal veins.
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"We can rebuild him. We have the techmaturgy."
- Professor Stanwick Pididly
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[edit] Abilities
| Passive | Zaun-Touched Bolt Augmenter |
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| (Innate) Urgot's autoattacks and Acid Hunter reduce all damage that his target deals by 15% for 2.5 seconds.
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(Active) Urgot fires a missile in a line towards the cursor, dealing physical damage to the first enemy it hits. His passive is also applied to the target. Missile-lock can be achieved by holding the cursor over a unit afflicted by Noxian Corrosive Charge when casting, causing Acid Hunter to fly directly to the target ignoring other units. It will lock onto invisible units afflicted by Noxian Corrosive Charge including mushrooms, but it will not reveal targets hit.
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| Cost: 40 mana
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| Cooldown: 2 seconds
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| Range: 1,000
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| Lock-On Range: 1,200
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Physical Damage: 10 / 40 / 70 / 100 / 130 (+0.85 total attack damage)
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| (Active) Urgot charges up his capacitor to gain a shield that absorbs damage for 7 seconds. While the shield is active, Urgot's autoattacks and Acid Hunter missiles will slow targets for 1.5 seconds.
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| Cost: 55 / 60 / 65 / 70 / 75 mana
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| Cooldown: 16 / 15 / 14 / 13 / 12 seconds
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| Shield Strength: 80 / 130 / 180 / 230 / 280
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| Slow Amount: 20 / 25 / 30 / 35 / 40%
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| (Active) Urgot launches a corrosive charge at a target location, afflicting all targets hit. Enemies afflicted by the charge have their armor reduced by a percentage for 5 seconds and take physical damage over the duration.
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| Range to Center of AoE: 900
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| Radius: 300
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| Cost: 50 / 55 / 60 / 65 / 70 mana
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| Cooldown: 15 / 14 / 13 / 12 / 11 seconds
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Total Physical Damage: 75 / 130 / 185 / 240 / 295 (+0.6 per bonus attack damage)
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| Armor Reduction: 12 / 14 / 16 / 18 / 20%
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| R | Hyper-Kinetic Position Reverser |
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| (Active) Urgot targets an enemy champion and channels for 1 second, suppressing the target for the duration. If the channel completes, Urgot and the target will swap positions and the target will be slowed by 40% for 3 seconds. Urgot also gains bonus armor and magic resistance for 5 seconds, starting from the beginning of the channel time.
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| Cost: 120 mana
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| Cooldown: 120 seconds
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| Range: 550 / 700 / 850
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| Bonus Armor & Magic Resist: 60 / 90 / 120
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[edit] Competitive Usage
[edit] Patch History
v3.05 Balance Update
- Acid Hunter / Noxian Corrosive Charge
- Now displays Acid Hunter's lock-on range while there is a visible, nearby enemy champion marked by Noxian Corrosive Charge
v1.0.0.152
- Base Movement Speed increased by 25.
v1.0.0.144
- Acid Hunter damage adjusted back to 10 / 40 / 70 / 100 / 130 (+0.85 total attack damage) from 50 / 80 / 110 / 140 / 170 (+1.2 bonus attack damage)
v1.0.0.143
- Acid Hunter
- Damage adjusted to 50 / 80 / 110 / 140 / 170 (+1.2 bonus attack damage) from 10 / 40 / 70 / 100 / 130 (+0.85 total attack damage)
- Lock-on missile cast range reduced to 1,200 from 1,500
- Rank 1 range is no longer higher than the other ranks
- Noxian Corrosive Charge
- Cooldown increased to 15 / 14 / 13 / 12 / 11 seconds from 11 at all ranks
- Cast range reduced to 900 from 950
- Hyper-Kinetic Position Reverser cast range reduced to 550 / 700 / 850 from 700 / 775 / 850
v1.0.0.140b
- Terror Capacitor shield health reduced at later ranks to 80 / 130 / 180 / 230 / 280 from 80 / 140 / 200 / 260 / 320
- Hyper-Kinetic Position Reverser armor and magic ressit bonus reduced to 60 / 90 / 120 from 80 / 105 / 130
v1.0.0.123
- Noxian Corrosive Charge will now update as the target gains or loses armor
v1.0.0.120
- Terror Capactior
- Fixed a bug where when attacking a champion, it was slowing for less than the tooltip stated
- Fixed a bug where when using Acid Hunter with Terror Capacitor, it was slowing based upon Acid Hunter's rank rather than Terror Capacitor (but for the correct 20 / 25 / 30 / 35 / 40%)
v1.0.0.114
- Base health reduced to 437 from 457.
- Acid Hunter base damage reduced to 10 / 40 / 70 / 100 / 130 from 15 / 45 / 75 / 105 / 135.
- Fixed a bug where Terror Capacitor's slow was stacking.
- Fixed a bug where Zaun-Touched Bolt Augmenter was reducing true damage.
v1.0.0.112
- Fixed a bug with Acid Hunter that was causing missile lock to shoot further than intended
v1.0.0.107
- Fixed a bug that was causing Urgot's autoattack to have a slight delay when clicking a unit for the first time
- Range increased to 425 from 400
- Attack damage reduced to 51.6 from 54.1
- Attack damage per level increased to 3.6 from 3.1
- Acid Hunter
- Base damage reduced to 15 / 45 / 75 / 105 / 135 from 30 / 60 / 90 / 120 / 150
- Attack damage ratio increased to 0.85 from 0.7
- Terror Capacitor base shield changed to 80 / 140 / 200 / 260 / 320 from 80 / 120 / 160 / 200 / 240
- Noxian Corrosive Charge
- Now deals physical damage instead of magic damage
- Damage changed to 75 / 130 / 185 / 240 / 295 (+0.6 bonus attack damage) from 100 / 155 / 210 / 265 / 320
- Now reduces 12 / 14 / 16 / 18 / 20% of the target's armor instead of 10 / 15 / 20 / 25 / 30 flat armor
- Updated recommended items
v1.0.0.103
- Removed "Recommended" tag
- Heat Seeking Missiles can no longer hit invisible minions or objects like wards
- Corrosive Charge no longer will lock onto invisible minions or objects like wards
v1.0.0.100
v1.0.0.99
Urgot released
[edit] External links
[edit] Articles
[edit] Videos
[edit] Gallery
Chinese Art for Classic Urgot
Giant Enemy Crabgot - 520 
Butcher Urgot - Legacy Skin, Unavailable
Chinese Art for Butcher Urgot
Battlecast Urgot - 975 
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