The Blood Hunter
| Release Date: | February 21st, 2009 |
| Cost: | 1350 585  |
| Attributes: | Jungler, Recommended, Fighter, Melee |
| Resource: | Mana |
Statistics
| Health: | 428 (+98) |
| HP Regen: | 7.05 (+0.8) |
| Mana: | 190 (+30) |
| Mana Regen: | 7.1 (+0.6) |
| Move Speed: | 345 |
| Attack Damage: | 56.76 (+3.375) |
| Attack Speed: | 0.679 (+2.88%) |
| Range: | 125 |
| Armor: | 16 (+3.5) |
| Magic Resist: | 30 (+1.25) |
[edit] Description
| Lore:
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Warwick was once a man revered for his ability to track down human specimens for the darkest types of scientific research. When his ambitions exceeded his physical limits, he drank a dangerous elixir to transform himself into an unstoppable manhunter. His newfound strength bore a heavy price.
Before his transformation, Warwick found his calling in Zaun as a "procurer" of human test subjects. Known for his crafty methods and ruthless determination, people regarded him with a cautious mixture of fear and respect. As his reputation grew, so did the demands placed upon him. His clients wanted more rare and dangerous specimens, and they wanted them sooner. To meet their demands, Warwick needed the strength that transcended his limited human form. His longtime friend, Singed, devised a powerful formula. The recipe called for three critical components: silver from the Shadow Isles, the fang of a Balefire dire wolf, and the blood of a celestial being. Warwick tracked down the first two in short order, but the third proved a much greater challenge. He traveled to Ionia to trap Soraka, a creature believed to be a child of the stars, but she discovered his ploy and drove him away with powerful magic. Unable to tolerate his failure, Warwick returned to Singed disfigured and furious. He demanded the chemist's incomplete potion, but Singed warned him that the results would be unpredictable. Ignoring his friend's warning, Warwick drank the concoction. The brew transformed him into a creature both man and wolf, infusing him with raw strength and heightened senses. Exhilarated, he immediately began testing his newfound power. Each day his instincts became sharper, but his human half slipped further away. He could feel himself loosing control: though he always got his prey, he often failed to bring them back alive. Now he seeks the blood of Soraka to stabilize his transformation before his mind gives way to the feral urges of the beast.
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"Eventually the beast catches up with all of us."
- Warwick
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[edit] Abilities
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| (Innate) Each of Warwick's autoattacks deal 3 / 3.5 / 4 / 4.5 / 5 / 5.5 / 6 / 6.5 / 7 / 8 / 9 / 10 / 11 / 12 / 13 / 14 / 15 / 16 additional magic damage and heal him for the same amount. Each successive attack against the same target will stack this amount of healing and damage up to a maximum of 3 stacks. The stacks remain for 4 seconds.
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| (Active) Strikes an enemy for the higher value between the flat magic damage and a percentage of the target's maximum health, and heals Warwick for 80% of the damage dealt. Minions and monsters can only be dealt the flat magic damage.
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| Cooldown: 400
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| Cost: 70 / 80 /90 / 100 / 110 mana
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| Cooldown: 10 / 9 / 8 / 7 / 6 seconds
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Flat Magic Damage: 75 / 125 / 175 / 225 / 275 (+1.0 per ability power)
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| Maximum Health Percentage: 8 / 10 / 12 / 14 / 16%
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| (Active) Warwick lets out a howl that inspires all nearby allied champions, increasing Warwick's attack speed and all affected friendly champions' attack speed by half of the amount for 10 seconds.
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| Cost: 35 mana
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| Range: 1200
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| Cooldown: 24 / 22 / 20 / 18 / 16 seconds
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| Self Attack Speed Bonus: 40 / 50 / 60 / 70 / 80%
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| (Toggle) Warwick senses enemy champions under 50% life within a certain distance of him, revealing them until they heal, leave the area or Blood Scent is deactivated. While sensing an enemy, he gains extra movement speed.
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| Cooldown: 4 seconds
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| Distance: 1500 / 2300 / 3100 / 3900 / 4700
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| Movement Speed Bonus: 20 / 25 / 30 / 35 / 40%
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| (Active) Warwick lunges at an enemy champion, suppressing the target for 1.8 seconds and striking for magic damage five times in 0.334-second intervals. Warwick gains 30% life steal for the duration. Each of his strikes triggers on-hit effects and benefits from life steal and Eternal Thirst.
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| Range: 700
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| Cost: 100 / 125 / 150 mana
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| Cooldown: 90 / 80 / 70 seconds
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Magic Damager per Strike: 50 / 67 / 84 (+0.4 per bonus attack damage)
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Total Magic Damage: 250 / 335 / 420 (+2.0 per bonus attack damage)
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[edit] Competitive Usage
| Click [Show] for Additional Tournament Stats
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Event
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Bans
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Picks
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Wins
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Losses
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Win %
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Picked/Banned in % of Games
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[edit] Patch History
v3.07
These are mostly quality of life changes for Warwick, who actually spent more time channeling Infinite Duress than he spent suppressing his target. Additionally, the fact that Warwick will now always place himself in front of the target rather than in a random location around them should add a little more strategic depth to who he suppresses and when.
- Infinite Duress
- Channel time reduced to 1.5 seconds from 2.1 (the target is still suppressed for the full 1.8 seconds)
- Infinite Duress now always places Warwick in front of the target rather than a random spot around the target
v3.05
- Hunter's Call
- Now displays range indicator on mouseover
- Blood Scent
- Now displays range indicator on minimap on mouseover
v1.0.0.152
- Base Movement Speed increased by 25.
v1.0.0.148
v1.0.0.146
- Warwick's passive now has a buff icon, and will work properly on consecutive hits
v1.0.0.141
- Blood Scent
- Warwick will now immediately gain the bonus of Blood Scent if he reduces a target’s health below 50%
- Warwick will now immediately gain the bonus of Blood Scent when it is activated
v1.0.0.139
- Hungering Strike damage reduced to 8 / 10 / 12 / 14 / 16% from 8 / 11 / 14 / 17 / 20%
v1.0.0.134
- Eternal Thirst now deals 3-16 magic damage per stack, and restores an equal amount of health
- Infinite Duress damage changed to 250 / 335 / 420 (+2.0 bonus attack damage) from 200 / 300 / 400 (+1.67 total attack damage)
- Base attack speed increased to 0.679 from 0.644
v1.0.0.132
- Hunter's Call cooldown reduced to 24 / 22 / 20 / 18 / 16 seconds from 30 / 27 / 24 / 21 / 18
v1.0.0.126
- Infinite Duress
- Slowed down the first two ticks of damage slightly (before the first two ticks came almost instantly)
- Infinite Duress will now stop channeling if the target becomes a zombie
v1.0.0.123
- Infinite Duress
- Fixed a bug where it would sometimes tick only 4 times
- Fixed a bug where it could sometimes break early even if not interrupted
v1.0.0.121
- Hungering Strike now heals for 80% of damage dealt, down from 100%
v1.0.0.120
- Hungering Strike's heal is no longer reduced if the damage is shielded
v1.0.0.109
- Blood Scent now properly remembers toggle state when you respawn
v1.0.0.106
- Eternal Thirst
- Heal per stack increased to 6 / 12 / 18 from 5 / 10 / 15
- Maximum number of stacks reduced to 3 from 4
- Duration increased to 4 seconds from 3
- Base attack speed reduced slightly
v1.0.0.100
- Blood Scent is now a toggle
- Infinite Duress can no longer be cast while rooted
v1.0.0.87
- Updated Blood Scent's tooltip to reflect that this ability has no cooldown since it is passive
v1.0.0.85
- Hunter's Call attack speed buff changed to 40 / 50 / 60 / 70 / 80% from 50 / 55 / 60 / 65 / 70%
v1.0.0.83
- Hunter's Call has been adjusted to work on nearby allied champions instead of globally
- Fixed a bug with Infinite Duress where Warwick would sometimes stay stunned even if his opponent broke out of the effect
v1.0.0.79
- Infinite Duress now gains an additional 30% lifesteal bonus
v1.0.0.75
- Hungering Strike
- Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 100 at all levels
- Cooldown reduced by 2 seconds at all levels
- Attack speed bonus increased to 50 / 55 / 60 / 65 / 70% from 50% at all levels. Allies gain half ot his bonus at all levels
- Duration modified to 10 seconds at all levels from 6 / 9 / 12 / 15 / 18
- Cooldown reduced to 30 / 27 / 24 / 21 / 18 seconds from 32 seconds at all levels
- Blood Scent now has new particles both for Warwick and his victims
- Infinite Duress
- Decreased cooldown to 90 / 80 / 70 from 100 at all levels
- Decreased mana cost to 100 / 125 / 150 from 150 at all levels
- Decreased stun duration to 1.7 seconds from 2.1
- Decresaed number of hits to 5 from 6
- Increased bonus damage per hit to 40 / 60 / 80 from 30 / 50 / 70
- Increased base and attack speed per level by 10%, which also increased attack speed from items and Hunter's Call
- Increased base mana by 20
- Increased base mana regen and mana regen per level by 20%
- Updated PVP.Net champion search tags
v1.0.0.32
- Infinite Duress
- Will now break its self-stun if his target breaks free.
- Animation should properly display for all players.
v0.9.25.21
- Reduced health per level from 103 to 98
- Reduced armor per level from 4 to 3.5
- Eternal Thirst heal per hit reduced from 6 / 11 / 16 to 5 / 10 / 15
v0.9.22.15
- Reduced movement speed from 325 to 320
- Eternal Thirst now only stacks 4 times, but increased health gain from 5 / 9 / 13 to 6 / 11 / 16
- Blood Scent movement speed bonus increased from 16 / 22 / 28 / 34 / 40 to 20 / 25 / 30 / 35 / 40
- Hungering Strike health damage percent increased from 4 / 8 / 12 / 16 / 20 to 8 / 11 / 14 / 17 / 20
v0.9.22.7
- Increased movement speed from 320 to 325
July 10, 2009 Patch
- Eternal Thirst lifesteal reduced from 6 / 9 / 12 / 15 to 5 / 9 / 13
- Infinite Duress
- Now removes the buff if the target loses the buff
- Fixed a bug that caused it to double lifesteal
June 26, 2009 Patch
- Hungering Strike cooldown modified from 12 seconds at all levels to 12 / 11 / 10 / 9 / 8
- Blood Scent REMAKE
- Changed to be a pure passive, when an enemy below 66% health comes in range of Warwick, he gains incredibly heightened movement speed
June 19, 2009 Patch
- Blood Scent
- Now instant cast
- Increased track enemy percent form 60% to 66%
- Reduced cooldown from 50 / 45 / 40 / 35 / 30 to 45 / 40 / 35 / 30 / 25
- Hungering Strike percent health damage modified from 5 / 7.5 / 10 / 12.5 / 15% to 4 / 8 / 12 / 16 / 20%
- Infinite Duress
- Reduced cooldown from 120 to 90
- Increased bonus damage from 30 / 45 / 60 to 30 / 50 / 70
June 12, 2009 Patch
- Blood Scent REMAKE
- Passively gives you sight of enemies in range under 60% life, activate to gain the movement speed boost
- Increased range from 1,200 / 1,800 / 2,400 / 3,000 / 3,600 to 1,500 / 2,300 / 3,100 / 3,900 / 4,800
June 6, 2009 Patch
- Infinite Duress
- Removed an errant blank buff that this ability caused
- Can now proc item based effects (such as Frozen Heart, Wit's End, etc)
- Hungering Strike
- Reduced cooldown from 14 to 12
- Can now hit Minions and Monsters (but cannot proc the 15% of their max health damage)
May 29, 2009 Patch
- Hungering Strike REMAKE
- Changed functionality to deal the greater between 75 / 125 / 175 / 225 / 275 or 15% of the target's health
- Can no longer hit monsters and minions
- Eternal Thirst
- Reduced max stacks from 8 to 5
- Increased lifesteal per stack from 4 / 6 / 8 / 10 to 6 / 9 / 12 / 15
May 15, 2009 Patch
- Warwick can no longer be disabled while using Infinite Duress
May 9, 2009 Patch
- Hungering Strike
- Added ability power ratio of 1.0
- Now deals magic damage
- Life drains based on damage dealt
April 25, 2009 Patch
- Fixed a bug with Infinite Duress which caused it to do 20% of Warwick's damage instead of 33%
April 18, 2009 Patch
- Fixed
Warwick's Infinite Duress channeling bug which would cause it to break / be breakable
April 11, 2009 Patch
- Made Hunter's Call instant cast
Alpha Week 2
- Fixed timing attack bugs
- Fixed tooltip typos with Eternal Thirst
- Fixed tooltip functionality for Hungering Strike
[edit] External links
[edit] Articles
[edit] Videos
[edit] Gallery
Chinese Art for Classic Warwick
Grey Warwick - Limited Edition
Urf the Manatee - Limited Edition
Big Bad Warwick - 520 
Chinese Art for Big Bad Warwick
Tundra Hunter Warwick - 520 
Chinese Art for Tundra Hunter Warwick
Feral Warwick - Legacy Skin, Unavailable
Chinese Art for Feral Warwick
Firefang Warwick - 975 
Hyena Warwick - 975 
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