Xerath - The Magus Ascendant

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Xerath
XerathSquare.png
The Magus Ascendant
Release Date:October 5th, 2011
Cost:6300IP 975 RP
Attributes:Ranged, Mage
Resource:Mana
Statistics
Health:380 (+80)
HP Regen:5.0 (+0.53)
Mana:250 (+45)
Mana Regen:8.0 (+0.6)
Move Speed:340

Attack Damage:52 (+3.0)
Attack Speed:0.625 (+1.36%)
Range:550
Armor:12.6 (+3.4)
Magic Resist:30 (+0)


Contents

[edit] Description

Lore: In the ancient civilization of Shurima, the mage called Xerath practiced magic with undying passion. He believed that with enough magical power, he could gaze into the heart of Runeterra to know the secrets of history and the universe beyond. Such magic was beyond the limitations of a mortal body, but Xerath obsessively pursued a path to infinite power nonetheless. With every breakthrough he grew more and more powerful, yet not without consequence. Xerath's increasing arcane abilities wrought havoc on his physical form. Desperate, he undertook a dangerous ritual to transcend his dying body. The outcome would be immortality or self-destruction. Violent magic unleashed during the ritual caused devastation throughout Shurima, but when the dust settled, Xerath emerged as an ascended being of pure arcane energy.

Free of flesh and bone, Xerath held nearly infinite power at his command. However, in the wake of his chaotic ritual, the mages of Shurima feared his careless disregard for life would bring ruin to the kingdom. After a terrible struggle they subdued Xerath, but they could not destroy his ascended form. Instead they trapped him within an enchanted sarcophagus and sealed him in an underground tomb. Eons passed, civilizations rose and fell, and Xerath's imprisonment was lost to memory. For centuries, Xerath's vast power tore away at the sarcophagus and weakened its spell. Finally, he willed forth a burst of magic that shattered his prison, but its core remained, containing Xerath and his power within its broken pieces. Seeking to rid himself of this burden, he was drawn to the magic of Valoran's nexuses and found he could absorb their power. Yet the nexuses had gatekeepers: petty mages known as summoners. Xerath knew his key to true freedom from his prison lay in gaining their trust, and he offered his power to the League of Legends.

"I have no need for vengeance. Time has brought ruin to the mages of Shurima and I alone remain."

- Xerath, the Magus Ascendant

[edit] Abilities

PassiveAscended Form
AscendedForm.jpg
(Innate) Xerath receives 15% of his ability power as bonus armor.

QArcanopulse
Arcanopulse.jpg
(Active) Fires a long-range beam of energy in a line after a short delay, dealing magic damage to all targets hit.
Range: 900/1300
Width: 100
Cost: 65 / 70 / 75 / 80 / 85 mana
Magic Damage: 75 / 115 / 155 / 195 / 235
(+0.6 per ability power)
Cooldown: 7 / 6.5 / 6 / 5.5 / 5 seconds

WLocus of Power
LocusofPower.jpg
(Active) Xerath anchors himself to the ground he is standing on for up to 8 seconds, increasing the range of all his spells and granting him bonus magic penetration. Upon disabling this ability, Xerath gains 35% movement speed for 2 seconds. He can deactivate the ability at any time after 0.5 seconds of casting it.
No Cost
Cooldown: 20 / 16 / 12 / 8 / 4 seconds
Bonus Magic Penetration: 16 / 22 / 28 / 34 / 40%

EMage Chains
MageChains.jpg
(Active) Deals magic damage to an enemy and marks them with Unstable Magic for 3 seconds. The next spell Xerath strikes this enemy with in these 3 seconds will stun them for 1.5 seconds.
Range: 600/1000
Cost: 70 / 75 / 80 / 85 / 90 mana
Cooldown: 12 / 11 / 10 / 9 / 8 seconds
Magic Damage: 70 / 120 / 170 / 220 / 270
(+0.8 per ability power)

RArcane Barrage
ArcaneBarrage.jpg
(Active) Calls down a blast of arcane energy, dealing magic damage to all enemies in an area. May be cast another two times, with no cost, within the next 12 seconds before going on cooldown.
Range: 900/1300
Effect Radius: 200
Sight Radius: 300
Cost: 150 / 180 / 210 mana
Cooldown: 80 / 70 / 60 seconds
Magic Damage per Cast: 125 / 200 / 275
(+0.6 per ability power)
Maximum Magic Damage: 375 / 600 / 825
(+1.8 per ability power)

[edit] Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Ogn logo.png Champions Spring 2013 0 1 0 1 0 1.1
RpPoints.png NA LCS - Spring Season 7 6 4 2 66.7 11.6
Esltumbnail.png IEM Season VII - World Championship 0 4 0 4 0 9.3
Ogn logo.png Champions Summer 2012 0 1 0 1 0 1.4
MLG-Logo-Small.png 2012 MLG Spring Championship 0 1 1 0 100 1.1

[edit] Patch History

v1.0.0.152
  • Base Movement Speed increased by 25.

September 18th - World Championship Hotfix

  • Locus of Power can now be cast while rooted

v1.0.0.143

  • Arcane Barrage
    • Reduced the delay between casting the spell and the impact to 0.5 seconds from 0.875 seconds
    • The visual indicator for the ultimate will now appear at the start of the cast bar instead of at the end

v1.0.0.142

  • Locus of Power magic penetration bonus increased to 16 / 22 / 28 / 34 / 40% from 10 / 15 / 20 / 25 / 30%
  • Mage Chains
    • Missile speed increased to 2,100 from 1,700
    • Ability power ratio increased to 0.8 from 0.7

v1.0.0.134

  • Arcane Barrage's allied ultimate HUD indicator will now remain green until all 3 spell casts are used

v1.0.0.132

  • Fixed a bug where Mage Chains could sometimes stun the target for 2 seconds instead of 1.5

v1.0.0.126
 Xerath released



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Classic Xerath
Runeborn Xerath - 975 RpPoints.png
Battlecast Xerath - 520 RpPoints.png
Scorched Earth Xerath - 975 RpPoints.png

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