The Magus Ascendant
| Release Date: | October 5th, 2011 |
| Cost: | 6300 975  |
| Attributes: | Ranged, Mage |
| Resource: | Mana |
Statistics
| Health: | 380 (+80) |
| HP Regen: | 5.0 (+0.53) |
| Mana: | 250 (+45) |
| Mana Regen: | 8.0 (+0.6) |
| Move Speed: | 340 |
| Attack Damage: | 52 (+3.0) |
| Attack Speed: | 0.625 (+1.36%) |
| Range: | 550 |
| Armor: | 12.6 (+3.4) |
| Magic Resist: | 30 (+0) |
[edit] Description
| Lore:
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In the ancient civilization of Shurima, the mage called Xerath practiced magic with undying passion. He believed that with enough magical power, he could gaze into the heart of Runeterra to know the secrets of history and the universe beyond. Such magic was beyond the limitations of a mortal body, but Xerath obsessively pursued a path to infinite power nonetheless. With every breakthrough he grew more and more powerful, yet not without consequence. Xerath's increasing arcane abilities wrought havoc on his physical form. Desperate, he undertook a dangerous ritual to transcend his dying body. The outcome would be immortality or self-destruction. Violent magic unleashed during the ritual caused devastation throughout Shurima, but when the dust settled, Xerath emerged as an ascended being of pure arcane energy.
Free of flesh and bone, Xerath held nearly infinite power at his command. However, in the wake of his chaotic ritual, the mages of Shurima feared his careless disregard for life would bring ruin to the kingdom. After a terrible struggle they subdued Xerath, but they could not destroy his ascended form. Instead they trapped him within an enchanted sarcophagus and sealed him in an underground tomb. Eons passed, civilizations rose and fell, and Xerath's imprisonment was lost to memory. For centuries, Xerath's vast power tore away at the sarcophagus and weakened its spell. Finally, he willed forth a burst of magic that shattered his prison, but its core remained, containing Xerath and his power within its broken pieces. Seeking to rid himself of this burden, he was drawn to the magic of Valoran's nexuses and found he could absorb their power. Yet the nexuses had gatekeepers: petty mages known as summoners. Xerath knew his key to true freedom from his prison lay in gaining their trust, and he offered his power to the League of Legends.
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"I have no need for vengeance. Time has brought ruin to the mages of Shurima and I alone remain."
- Xerath, the Magus Ascendant
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[edit] Abilities
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| (Innate) Xerath receives 15% of his ability power as bonus armor.
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| (Active) Fires a long-range beam of energy in a line after a short delay, dealing magic damage to all targets hit.
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| Range: 900/1300
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| Width: 100
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| Cost: 65 / 70 / 75 / 80 / 85 mana
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Magic Damage: 75 / 115 / 155 / 195 / 235 (+0.6 per ability power)
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| Cooldown: 7 / 6.5 / 6 / 5.5 / 5 seconds
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| (Active) Xerath anchors himself to the ground he is standing on for up to 8 seconds, increasing the range of all his spells and granting him bonus magic penetration. Upon disabling this ability, Xerath gains 35% movement speed for 2 seconds. He can deactivate the ability at any time after 0.5 seconds of casting it.
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| No Cost
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| Cooldown: 20 / 16 / 12 / 8 / 4 seconds
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| Bonus Magic Penetration: 16 / 22 / 28 / 34 / 40%
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| (Active) Deals magic damage to an enemy and marks them with Unstable Magic for 3 seconds. The next spell Xerath strikes this enemy with in these 3 seconds will stun them for 1.5 seconds.
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| Range: 600/1000
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| Cost: 70 / 75 / 80 / 85 / 90 mana
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| Cooldown: 12 / 11 / 10 / 9 / 8 seconds
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Magic Damage: 70 / 120 / 170 / 220 / 270 (+0.8 per ability power)
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| (Active) Calls down a blast of arcane energy, dealing magic damage to all enemies in an area. May be cast another two times, with no cost, within the next 12 seconds before going on cooldown.
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| Range: 900/1300
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| Effect Radius: 200
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| Sight Radius: 300
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| Cost: 150 / 180 / 210 mana
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| Cooldown: 80 / 70 / 60 seconds
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Magic Damage per Cast: 125 / 200 / 275 (+0.6 per ability power)
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Maximum Magic Damage: 375 / 600 / 825 (+1.8 per ability power)
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[edit] Competitive Usage
| Click [Show] for Additional Tournament Stats
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Event
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Bans
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Picks
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Wins
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Losses
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Win %
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Picked/Banned in % of Games
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Champions Spring 2012
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0
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1
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0
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1
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0
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2.3
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[edit] Patch History
v1.0.0.152
- Base Movement Speed increased by 25.
September 18th - World Championship Hotfix
- Locus of Power can now be cast while rooted
v1.0.0.143
- Arcane Barrage
- Reduced the delay between casting the spell and the impact to 0.5 seconds from 0.875 seconds
- The visual indicator for the ultimate will now appear at the start of the cast bar instead of at the end
v1.0.0.142
- Locus of Power magic penetration bonus increased to 16 / 22 / 28 / 34 / 40% from 10 / 15 / 20 / 25 / 30%
- Mage Chains
- Missile speed increased to 2,100 from 1,700
- Ability power ratio increased to 0.8 from 0.7
v1.0.0.134
- Arcane Barrage's allied ultimate HUD indicator will now remain green until all 3 spell casts are used
v1.0.0.132
- Fixed a bug where Mage Chains could sometimes stun the target for 2 seconds instead of 1.5
v1.0.0.126
Xerath released
[edit] External links
[edit] Articles
[edit] Videos
[edit] Gallery
Runeborn Xerath - 975 
Battlecast Xerath - 520 
Scorched Earth Xerath - 975 
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